My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bowler Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Ice Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel Bowler Ice Wizard
Fireball
Firecracker Goblin Barrel Bowler Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Mini P.E.K.K.A Bowler Ice Wizard Goblinstein
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Goblin Barrel Tornado Ice Wizard Mini P.E.K.K.A Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Goblin Barrel Tornado

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Goblin Barrel Tornado Bowler
Mini P.E.K.K.A
Firecracker Tornado Bowler Ice Wizard
Goblin Barrel
Firecracker Bowler Ice Wizard
Tornado
Firecracker Mini P.E.K.K.A Bowler Ice Wizard
Bowler
Firecracker Mini P.E.K.K.A Goblin Barrel Tornado Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Tornado Bowler
Goblinstein

Defense Synergies 2 12

Skeletons
Firecracker Mini P.E.K.K.A Tornado Bowler Ice Wizard
Firecracker
Skeletons Mini P.E.K.K.A Tornado Ice Wizard
Mini P.E.K.K.A
Skeletons Firecracker Tornado Bowler Ice Wizard
Goblin Barrel
Tornado
Bowler Ice Wizard Skeletons Firecracker Mini P.E.K.K.A
Bowler
Tornado Skeletons Mini P.E.K.K.A Ice Wizard
Ice Wizard
Tornado Skeletons Firecracker Mini P.E.K.K.A Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Mini P.E.K.K.A Skeletons Firecracker Ice Wizard
Mini P.E.K.K.A Tornado Bowler Skeletons Ice Wizard
Mini P.E.K.K.A Skeletons Firecracker Bowler Ice Wizard
Firecracker Mini P.E.K.K.A Tornado Bowler
Tornado Bowler Skeletons Firecracker Ice Wizard
Tornado Firecracker Ice Wizard
Bowler
Mini P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Firecracker Mini P.E.K.K.A Bowler Ice Wizard
Ice Wizard Skeletons Firecracker Tornado Bowler
Firecracker Tornado Ice Wizard
Mini P.E.K.K.A Bowler Skeletons Ice Wizard
Bowler Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Bowler
Skeletons Firecracker Mini P.E.K.K.A Tornado Bowler
Firecracker Tornado Bowler Ice Wizard
Tornado Firecracker Bowler Ice Wizard
Mini P.E.K.K.A Tornado
Bowler Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Bowler
Firecracker Mini P.E.K.K.A Bowler
Skeletons Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Tornado
Skeletons Mini P.E.K.K.A Bowler
Firecracker Skeletons Tornado Ice Wizard
Mini P.E.K.K.A Skeletons Bowler Ice Wizard
Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A Tornado
Skeletons
Mini P.E.K.K.A Bowler
Tornado Bowler
Mini P.E.K.K.A Bowler Skeletons
Firecracker Bowler
Skeletons Firecracker Mini P.E.K.K.A Tornado Bowler
Bowler Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Bowler Ice Wizard
Firecracker
Firecracker Bowler
Firecracker Tornado Ice Wizard
Firecracker Tornado Bowler
Firecracker Tornado Bowler Ice Wizard
Firecracker Tornado
Mini P.E.K.K.A Tornado Bowler
Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Bowler
Firecracker
Firecracker
Firecracker Bowler
Firecracker Bowler
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bowler
Firecracker Tornado Bowler
Bowler
Tornado
Tornado Bowler
Firecracker Tornado Bowler Ice Wizard
Firecracker Tornado Bowler Ice Wizard
Tornado Bowler
Firecracker Tornado
Firecracker Tornado Ice Wizard
Firecracker
Mini P.E.K.K.A Bowler
Firecracker
Firecracker Bowler
Firecracker Tornado Ice Wizard
Firecracker Mini P.E.K.K.A Bowler
Firecracker Bowler
Tornado
Firecracker
Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Tornado Bowler
Firecracker Bowler

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