My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Mighty Miner
Giant Snowball
Skeletons Skeleton Army Mighty Miner
Zap
Skeletons Firecracker Inferno Tower Skeleton Army Mighty Miner
Barbarian Barrel
Skeletons Firecracker Inferno Tower Skeleton Army Electro Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Skeletons Firecracker Inferno Tower Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball
Firecracker Inferno Tower Skeleton Army Electro Wizard Mighty Miner
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard Mighty Miner
Rocket
Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Skeleton Army

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker The Log Electro Wizard
Inferno Tower
Skeleton Army
The Log
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A
Mighty Miner

Defense Synergies 6 13

Skeletons
Firecracker Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Firecracker
The Log Skeletons Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Firecracker Skeleton Army
Inferno Tower
Skeleton Army The Log Electro Wizard Skeletons Firecracker
Skeleton Army
Inferno Tower Firecracker Mini P.E.K.K.A The Log Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Skeletons Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Firecracker Skeleton Army The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Skeletons Firecracker The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Skeletons Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Skeletons Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Skeletons Firecracker Electro Wizard
Inferno Tower Electro Wizard Firecracker
Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Mighty Miner Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Skeletons Firecracker The Log
Inferno Tower Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Skeletons The Log Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Firecracker Skeleton Army The Log Electro Wizard
The Log Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Inferno Tower Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A The Log
Skeleton Army Skeletons Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Mini P.E.K.K.A Skeleton Army Mighty Miner
Firecracker Skeletons Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mighty Miner Skeleton Army
Electro Wizard Skeletons Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Inferno Tower Skeletons Skeleton Army
Mini P.E.K.K.A Inferno Tower
Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Skeletons Firecracker Mini P.E.K.K.A The Log Mighty Miner
Firecracker Mini P.E.K.K.A Inferno Tower The Log Electro Wizard Mighty Miner
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
The Log
Firecracker Electro Wizard
Mighty Miner
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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