My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Mortar Prince
Barbarian Barrel
Skeletons Firecracker Mortar Royal Ghost
The Log
Skeletons Firecracker Hog Rider Prince
Earthquake
Skeletons Firecracker Mortar Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Prince Royal Ghost
Fireball
Firecracker Mortar Hog Rider
Poison
Firecracker Mortar
Lightning
Mortar Prince
Rocket
Mortar Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Earthquake Royal Ghost Mortar Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Earthquake

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Mortar Earthquake Prince
Mortar
Firecracker Hog Rider The Log
Earthquake
Hog Rider Firecracker Prince The Log
Hog Rider
Firecracker Earthquake The Log Mortar Prince
Prince
Firecracker Earthquake Hog Rider The Log Royal Ghost
The Log
Hog Rider Mortar Earthquake Prince
Royal Ghost
Prince

Defense Synergies 2 13

Skeletons
Firecracker Mortar Earthquake Prince The Log Royal Ghost
Firecracker
The Log Skeletons Mortar Earthquake Prince
Mortar
Skeletons Firecracker Earthquake The Log
Earthquake
Skeletons Firecracker Mortar The Log
Hog Rider
Prince
The Log Skeletons Firecracker
The Log
Firecracker Prince Skeletons Mortar Earthquake Royal Ghost
Royal Ghost
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar The Log
Skeletons Firecracker Mortar Prince The Log
Mortar Prince Skeletons
Prince Skeletons Firecracker Mortar
Firecracker Earthquake Prince The Log
The Log Skeletons Firecracker Earthquake Royal Ghost
Firecracker Mortar
Earthquake The Log
Skeletons Mortar Prince
Skeletons Firecracker Prince Royal Ghost
Skeletons Firecracker Earthquake The Log Royal Ghost
Firecracker
Mortar Prince Skeletons Earthquake The Log
Firecracker Mortar Earthquake Prince The Log Royal Ghost
Mortar Prince
Mortar Prince The Log
Skeletons Firecracker Mortar Prince
Mortar Firecracker Prince The Log Royal Ghost
Mortar Earthquake The Log Firecracker Royal Ghost
Mortar Prince
Royal Ghost Firecracker Earthquake Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Royal Ghost
Firecracker Mortar Prince The Log Royal Ghost
Skeletons Prince The Log
Prince The Log
Skeletons Prince
Firecracker Skeletons
Prince Skeletons
Prince
Skeletons Firecracker Mortar Prince The Log
Skeletons
Prince
Prince The Log
Prince Skeletons
Firecracker
Skeletons Firecracker Mortar Prince The Log
Firecracker Earthquake The Log Royal Ghost
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar The Log Royal Ghost
Firecracker Mortar The Log Royal Ghost
Earthquake The Log
Earthquake Firecracker Prince The Log
Firecracker Mortar Earthquake The Log
Firecracker
Firecracker Mortar Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker Mortar
Prince
Firecracker Mortar Earthquake Prince The Log
Firecracker
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar Prince The Log
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar The Log
Mortar Earthquake
Firecracker Mortar Earthquake Prince The Log
Firecracker Mortar Earthquake The Log
Earthquake Prince The Log
Prince The Log
Earthquake Mortar The Log
Firecracker Earthquake The Log Mortar
Firecracker Mortar The Log Earthquake Royal Ghost
Mortar Prince The Log
Firecracker Mortar The Log
Firecracker
Firecracker
Mortar Earthquake The Log
Firecracker
Prince
Firecracker Earthquake The Log
Earthquake Prince
Firecracker
The Log
Firecracker Prince
The Log Firecracker Mortar Earthquake
Firecracker Prince
Firecracker The Log
Firecracker
Firecracker Mortar Prince The Log Royal Ghost

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