My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Electro Dragon Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch Electro Dragon
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Witch Executioner
The Log
Skeletons Firecracker Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Witch Electro Dragon Executioner
Fireball
Firecracker Witch Electro Dragon Executioner
Poison
Firecracker Witch Electro Dragon Executioner
Lightning
Witch Electro Dragon Executioner Goblinstein
Rocket
Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Poison Witch Electro Dragon Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tornado Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Tornado
Tornado
Executioner Firecracker Poison Witch Electro Dragon
Poison
Tornado Electro Dragon
Witch
Tornado
Electro Dragon
Tornado Poison Executioner
Executioner
Tornado Electro Dragon
Goblinstein

Defense Synergies 1 12

Skeletons
Firecracker Tornado Poison Witch Electro Dragon Executioner
Firecracker
Skeletons Tornado Electro Dragon
Tornado
Executioner Skeletons Firecracker Poison Witch Electro Dragon
Poison
Skeletons Tornado
Witch
Skeletons Tornado Electro Dragon
Electro Dragon
Skeletons Firecracker Tornado Witch
Executioner
Tornado Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Executioner
Skeletons Firecracker Witch Electro Dragon Executioner
Tornado Witch Skeletons Electro Dragon Executioner
Witch Skeletons Firecracker Electro Dragon
Firecracker Tornado Poison
Tornado Skeletons Firecracker Electro Dragon Executioner
Tornado Firecracker Poison Witch Electro Dragon Executioner
Poison Electro Dragon
Witch Skeletons Tornado
Tornado Skeletons Firecracker
Poison Witch Executioner Skeletons Firecracker Tornado Electro Dragon
Executioner Firecracker Tornado Poison Witch Electro Dragon
Skeletons Witch Electro Dragon
Executioner Firecracker Tornado Poison Witch Electro Dragon
Tornado
Skeletons Firecracker Tornado Poison Witch Electro Dragon Executioner
Firecracker Tornado Witch Electro Dragon Executioner
Tornado Poison Witch Executioner Firecracker Electro Dragon
Tornado
Firecracker Poison Witch Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Poison Firecracker Electro Dragon Executioner
Skeletons Witch Electro Dragon
Tornado
Skeletons Witch Executioner
Firecracker Poison Executioner Skeletons Tornado Witch Electro Dragon
Skeletons Witch
Electro Dragon Skeletons Firecracker Tornado Poison Witch
Witch Skeletons
Witch Electro Dragon
Tornado Poison
Skeletons Witch Executioner
Firecracker Witch Electro Dragon Executioner
Witch Electro Dragon Skeletons Firecracker Tornado Poison Executioner
Poison Executioner Firecracker Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon
Firecracker Poison Tornado Electro Dragon Executioner
Poison Electro Dragon
Firecracker Poison
Poison Executioner Firecracker
Firecracker Poison Executioner Tornado Witch Electro Dragon
Firecracker Tornado Poison Witch Executioner
Poison Firecracker Tornado Electro Dragon Executioner
Poison Firecracker Tornado Electro Dragon
Tornado Poison Electro Dragon
Firecracker Poison Tornado Electro Dragon
Poison Firecracker Tornado Electro Dragon Executioner
Poison Firecracker Executioner
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Witch Electro Dragon Executioner
Firecracker Poison Electro Dragon Executioner
Tornado Poison
Firecracker Poison Electro Dragon Executioner
Firecracker Tornado Poison Witch Electro Dragon
Poison
Tornado Poison
Tornado
Poison Electro Dragon
Firecracker Tornado Poison Witch Electro Dragon Executioner
Witch
Firecracker Poison Tornado Witch Electro Dragon Executioner
Tornado Poison Witch Electro Dragon
Poison Firecracker Tornado
Poison Firecracker Tornado Witch Electro Dragon Executioner
Electro Dragon Firecracker Poison Witch
Poison Electro Dragon
Firecracker Poison Electro Dragon
Firecracker Poison
Witch Electro Dragon
Poison Firecracker Tornado Witch Electro Dragon Executioner
Poison Firecracker Electro Dragon Executioner
Firecracker Poison Electro Dragon Executioner
Tornado Poison
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Tornado Poison Witch
Firecracker Tornado Poison Witch Electro Dragon Executioner
Poison Electro Dragon Firecracker Tornado Witch Executioner

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