My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Baby Dragon
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker Electro Wizard
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Baby Dragon Electro Wizard
Fireball
Goblin Gang Firecracker Baby Dragon Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Goblin Gang Firecracker Baby Dragon Poison Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Goblin Gang Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Baby Dragon
Firecracker
Goblin Gang Baby Dragon
Rage
Electro Wizard
Baby Dragon
Goblin Gang Firecracker Poison Electro Giant Electro Wizard
Poison
Baby Dragon
Electro Giant
Baby Dragon
Electro Wizard
Rage Baby Dragon

Defense Synergies 0 9

Skeletons
Firecracker Baby Dragon Poison Electro Wizard
Goblin Gang
Firecracker Electro Wizard
Firecracker
Skeletons Goblin Gang Baby Dragon Electro Wizard
Rage
Baby Dragon
Skeletons Firecracker
Poison
Skeletons Electro Wizard
Electro Giant
Electro Wizard
Skeletons Goblin Gang Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard
Skeletons Goblin Gang Firecracker Electro Wizard
Goblin Gang Skeletons Electro Wizard
Skeletons Goblin Gang Firecracker Electro Wizard
Firecracker Poison
Goblin Gang Skeletons Firecracker Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Firecracker Baby Dragon Poison
Baby Dragon Poison Electro Giant Electro Wizard
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Electro Wizard
Goblin Gang Poison Electro Wizard Skeletons Firecracker Baby Dragon Electro Giant
Goblin Gang Firecracker Baby Dragon Poison Electro Wizard
Skeletons Goblin Gang Electro Wizard
Goblin Gang Firecracker Baby Dragon Poison Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Giant Electro Wizard
Skeletons Goblin Gang Firecracker Poison Electro Wizard
Goblin Gang Firecracker Baby Dragon Electro Wizard
Baby Dragon Poison Firecracker Electro Wizard
Electro Wizard
Goblin Gang Firecracker Baby Dragon Poison Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Electro Giant Electro Wizard
Poison Electro Wizard Goblin Gang Firecracker Baby Dragon
Goblin Gang Skeletons Electro Wizard
Goblin Gang Electro Wizard
Skeletons Goblin Gang
Firecracker Poison Electro Giant Skeletons Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Skeletons Electro Wizard
Electro Wizard Skeletons Firecracker Baby Dragon Poison
Skeletons Goblin Gang
Poison Electro Giant Electro Wizard
Skeletons Goblin Gang
Firecracker Baby Dragon Electro Giant
Goblin Gang Electro Giant Electro Wizard Skeletons Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon
Firecracker Poison Electro Giant Baby Dragon
Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker
Goblin Gang Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Poison
Firecracker Baby Dragon Poison Electro Wizard
Firecracker Baby Dragon Poison Electro Giant
Baby Dragon Poison
Poison
Baby Dragon Poison
Firecracker Poison Electro Giant Baby Dragon
Firecracker Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Electro Giant Electro Wizard
Electro Wizard Firecracker Poison Electro Giant
Poison
Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Goblin Gang
Poison Firecracker Baby Dragon Electro Wizard
Poison Goblin Gang Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Poison
Poison Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker Baby Dragon Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Baby Dragon Electro Giant Electro Wizard
Firecracker

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