My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Sparky
Giant Snowball
Skeletons Goblin Gang Little Prince
Zap
Skeletons Goblin Gang Sparky Little Prince
Barbarian Barrel
Skeletons Goblin Gang Sparky Little Prince
The Log
Skeletons Goblin Gang Sparky Little Prince
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Little Prince
Royal Delivery
Skeletons Goblin Gang P.E.K.K.A Sparky Little Prince
Fireball
Goblin Gang Sparky Little Prince
Poison
Goblin Gang Sparky Little Prince
Lightning
Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Goblin Gang Little Prince Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Goblin Gang

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Mirror P.E.K.K.A Sparky
Mirror
Goblin Gang Sparky
Rage
Sparky
P.E.K.K.A
Goblin Gang
Sparky
Rage Goblin Gang Mirror
Mega Knight
Little Prince

Defense Synergies 0 8

Skeletons
P.E.K.K.A Sparky Little Prince
Goblin Gang
Mirror P.E.K.K.A Sparky
Mirror
Goblin Gang Sparky Mega Knight
Rage
P.E.K.K.A
Skeletons Goblin Gang
Sparky
Skeletons Goblin Gang Mirror
Mega Knight
Mirror
Little Prince
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
P.E.K.K.A Sparky Skeletons Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Sparky Mega Knight Skeletons
P.E.K.K.A Sparky Skeletons Goblin Gang Mega Knight
P.E.K.K.A Sparky Mega Knight
Goblin Gang Skeletons Mega Knight
Goblin Gang Little Prince
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Skeletons Goblin Gang
Goblin Gang Skeletons Sparky Mega Knight Little Prince
Goblin Gang Skeletons Mega Knight
Goblin Gang
P.E.K.K.A Sparky Mega Knight Skeletons Goblin Gang
Sparky Mega Knight Goblin Gang P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Skeletons Goblin Gang P.E.K.K.A
Mega Knight Goblin Gang Little Prince
Mega Knight Little Prince
P.E.K.K.A Sparky
Goblin Gang Mega Knight P.E.K.K.A Sparky Little Prince
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons P.E.K.K.A Sparky
Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons Sparky
Goblin Gang P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Skeletons Goblin Gang Sparky Mega Knight
Skeletons Goblin Gang
Goblin Gang P.E.K.K.A Sparky Skeletons
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Skeletons Sparky
P.E.K.K.A Skeletons Goblin Gang Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Goblin Gang Sparky
Sparky Mega Knight
Goblin Gang Sparky Skeletons P.E.K.K.A Little Prince
Mega Knight P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Goblin Gang Sparky
Sparky
Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky
Sparky Mega Knight
Mega Knight Little Prince
Sparky Mega Knight
Sparky
Sparky Mega Knight Little Prince
Sparky
Sparky Mega Knight
Sparky
Sparky Little Prince
Sparky
Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Goblin Gang
Goblin Gang Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Goblin Gang Sparky
Sparky Mega Knight Little Prince
P.E.K.K.A Sparky
Sparky Mega Knight

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