My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Curse Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblins Cannon Goblin Gang Goblin Curse Goblin Barrel
Zap
Skeletons Goblins Cannon Goblin Gang Goblin Curse Goblin Barrel
Barbarian Barrel
Skeletons Goblins Cannon Goblin Gang Goblin Curse Goblin Barrel Giant Skeleton
The Log
Skeletons Goblins Cannon Goblin Gang Goblin Curse Goblin Barrel Giant Skeleton
Earthquake
Skeletons Cannon Goblin Gang Goblin Barrel
Arrows
Skeletons Goblins Goblin Gang Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Goblins Goblin Gang Goblin Barrel Giant Skeleton
Fireball
Cannon Goblin Gang Goblin Barrel
Poison
Cannon Goblin Gang Goblin Curse
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Goblin Curse Cannon Goblin Gang Goblin Barrel Tornado Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Goblin Curse Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Cannon
Goblin Gang
Goblin Barrel Giant Skeleton
Goblin Curse
Goblin Barrel
Goblin Gang Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Goblin Gang Goblin Barrel Tornado

Defense Synergies 1 7

Skeletons
Cannon Tornado Giant Skeleton
Goblins
Cannon Giant Skeleton
Cannon
Skeletons Goblins Goblin Gang
Goblin Gang
Cannon Giant Skeleton
Goblin Curse
Goblin Barrel
Tornado
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Goblins Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Skeletons Goblins Cannon Goblin Gang Goblin Curse
Cannon Goblin Gang Tornado Skeletons Goblins Goblin Curse Giant Skeleton
Cannon Skeletons Goblins Goblin Gang Goblin Curse
Tornado Giant Skeleton
Goblin Gang Tornado Skeletons Goblins Cannon
Tornado Cannon Goblin Gang Goblin Curse
Cannon Giant Skeleton
Cannon Skeletons Goblins Goblin Gang Goblin Curse Tornado
Goblin Gang Tornado Skeletons Goblins Cannon Giant Skeleton
Goblins Goblin Gang Goblin Curse Skeletons Cannon Tornado Giant Skeleton
Goblin Gang Goblin Curse Tornado
Cannon Skeletons Goblin Gang Goblin Curse Giant Skeleton
Goblins Cannon Goblin Gang Goblin Curse Tornado
Cannon Goblin Gang Goblin Curse
Tornado Cannon Goblin Gang Goblin Curse
Skeletons Goblins Cannon Goblin Gang Tornado
Cannon Goblins Goblin Gang Tornado
Tornado Cannon Goblin Curse Giant Skeleton
Cannon Goblin Curse Tornado
Goblin Gang Goblins Cannon Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Goblins Giant Skeleton
Goblin Gang
Goblin Gang Giant Skeleton Skeletons Goblins
Goblin Gang Giant Skeleton Tornado
Giant Skeleton Skeletons Cannon Goblin Gang Goblin Curse
Skeletons Goblin Gang Goblin Curse Tornado
Goblin Gang Skeletons Goblins Giant Skeleton
Giant Skeleton Goblin Curse
Giant Skeleton Skeletons Goblins Tornado
Skeletons Cannon Goblin Gang Goblin Curse
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Skeletons Cannon Goblin Gang Goblin Curse
Cannon Goblin Curse
Goblin Gang Skeletons Goblins Tornado Giant Skeleton
Cannon Goblin Curse Giant Skeleton
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Goblin Curse Tornado
Giant Skeleton
Giant Skeleton
Goblin Curse
Goblin Curse Tornado
Tornado
Goblin Curse Tornado
Tornado
Goblins Goblin Gang Tornado
Tornado
Goblin Curse Tornado
Tornado
Goblin Curse Tornado
Giant Skeleton
Tornado
Tornado
Goblin Curse Tornado
Tornado
Tornado
Goblin Curse Tornado
Goblin Curse Tornado
Giant Skeleton
Goblin Curse
Goblin Gang
Goblin Curse Tornado
Goblin Gang
Tornado Giant Skeleton
Goblin Gang Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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