My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Guards
Giant Snowball
Skeletons Goblins Goblin Gang Goblin Barrel Guards
Zap
Skeletons Goblins Goblin Gang Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Skeletons Goblins Knight Goblin Gang Inferno Tower Goblin Barrel Guards
The Log
Skeletons Goblins Goblin Gang Goblin Barrel Guards
Earthquake
Skeletons Goblin Gang Inferno Tower Goblin Barrel Guards
Arrows
Skeletons Goblins Goblin Gang Goblin Barrel Guards
Royal Delivery
Skeletons Goblins Knight Goblin Gang Goblin Barrel Guards
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Goblin Gang Inferno Tower Guards
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Knight Goblin Gang Goblin Barrel Guards Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Knight

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Knight
Goblin Gang Goblin Barrel The Log
Goblin Gang
Knight Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Guards
Guards
Goblin Barrel The Log
The Log
Knight Guards

Defense Synergies 5 10

Skeletons
Knight Inferno Tower The Log
Goblins
Knight Inferno Tower The Log
Knight
Goblin Gang Inferno Tower Skeletons Goblins The Log
Goblin Gang
Knight Inferno Tower Guards The Log
Inferno Tower
Knight Goblin Gang Guards The Log Skeletons Goblins
Goblin Barrel
Guards
Inferno Tower Goblin Gang The Log
The Log
Inferno Tower Skeletons Goblins Knight Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Skeletons Goblins Knight Goblin Gang The Log
Goblin Gang Inferno Tower Skeletons Goblins Knight
Inferno Tower Skeletons Goblins Knight Goblin Gang Guards
The Log
Goblin Gang The Log Skeletons Goblins Guards
Inferno Tower Goblin Gang
Inferno Tower The Log
Inferno Tower Skeletons Goblins Goblin Gang
Knight Goblin Gang Guards Skeletons Goblins Inferno Tower
Goblins Goblin Gang Guards Skeletons Knight The Log
Inferno Tower Goblin Gang
Inferno Tower Skeletons Knight Goblin Gang Guards The Log
Goblins Goblin Gang Guards The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang The Log
Skeletons Goblins Knight Goblin Gang Inferno Tower
Goblins Knight Goblin Gang Guards The Log
The Log Knight Guards
Inferno Tower
Goblin Gang Goblins Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Skeletons Goblins Inferno Tower
Knight Goblin Gang The Log
Goblin Gang Guards Skeletons Goblins Knight Inferno Tower The Log
Goblin Gang Guards Knight Inferno Tower The Log
Inferno Tower Skeletons Knight Goblin Gang Guards
Skeletons Goblin Gang
Goblin Gang Guards Skeletons Goblins Knight Inferno Tower
Inferno Tower Knight
Skeletons Goblins Knight Inferno Tower The Log
Inferno Tower Skeletons Goblin Gang Guards
Knight Inferno Tower Guards
Guards The Log
Skeletons Knight Goblin Gang Inferno Tower Guards
Goblin Gang Inferno Tower Guards Skeletons Goblins Knight The Log
Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
The Log
The Log
Knight Guards The Log
The Log
The Log
The Log
The Log
Goblins Goblin Gang Guards
Knight The Log
Knight The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Guards
The Log
The Log
Goblin Gang Guards
The Log
Knight Goblin Gang
The Log
Goblin Gang Guards The Log
The Log

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