My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Tombstone Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Minions
Giant Snowball
Skeletons Goblins Spear Goblins Archers Minions Tombstone Goblin Hut
Zap
Skeletons Goblins Spear Goblins Archers Minions Tombstone Goblin Hut
Barbarian Barrel
Skeletons Goblins Spear Goblins Archers Tombstone Goblin Hut Wizard
The Log
Skeletons Goblins Spear Goblins Archers Tombstone Goblin Hut
Earthquake
Skeletons Spear Goblins Archers Tombstone Goblin Hut
Arrows
Skeletons Goblins Spear Goblins Archers Minions Tombstone Goblin Hut
Royal Delivery
Skeletons Goblins Spear Goblins Archers Minions Goblin Hut Wizard
Fireball
Archers Minions Tombstone Goblin Hut Wizard
Poison
Spear Goblins Archers Minions Tombstone Goblin Hut Wizard
Lightning
Tombstone Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Archers Minions Tombstone Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Archers

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Archers
Spear Goblins
Goblin Hut
Archers
Goblins Goblin Hut
Minions
Tombstone
Goblin Hut
Spear Goblins Archers
Wizard

Defense Synergies 0 19

Skeletons
Spear Goblins Archers Minions Tombstone Goblin Hut Wizard
Goblins
Archers Tombstone Wizard
Spear Goblins
Skeletons Archers Minions Tombstone Goblin Hut
Archers
Skeletons Goblins Spear Goblins Minions Tombstone Goblin Hut
Minions
Skeletons Spear Goblins Archers Tombstone
Tombstone
Skeletons Goblins Spear Goblins Archers Minions Wizard
Goblin Hut
Skeletons Spear Goblins Archers Wizard
Wizard
Skeletons Goblins Tombstone Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Tombstone Goblin Hut Wizard
Skeletons Goblins Minions Tombstone Goblin Hut
Goblin Hut Skeletons Goblins Archers Minions Tombstone
Goblin Hut Skeletons Goblins Minions Tombstone
Tombstone
Skeletons Goblins Spear Goblins Archers Minions
Minions Spear Goblins Archers Tombstone Goblin Hut Wizard
Skeletons Goblins Minions Tombstone Goblin Hut
Skeletons Goblins Spear Goblins Archers
Goblins Archers Minions Skeletons Spear Goblins Tombstone Goblin Hut Wizard
Minions Spear Goblins Archers Goblin Hut Wizard
Tombstone Goblin Hut Skeletons Minions Wizard
Wizard Goblins Minions Tombstone Goblin Hut
Tombstone Goblin Hut
Goblin Hut
Wizard Skeletons Goblins Minions Tombstone Goblin Hut
Tombstone Goblins Spear Goblins Archers Minions Goblin Hut Wizard
Wizard Spear Goblins Archers Minions Tombstone Goblin Hut
Goblin Hut
Wizard Goblins Spear Goblins Archers Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Archers Tombstone Goblin Hut
Archers Wizard
Tombstone Skeletons Goblins Spear Goblins Minions Goblin Hut
Skeletons Tombstone Goblin Hut
Wizard Skeletons Archers Minions Goblin Hut
Skeletons Goblins Spear Goblins Archers Minions Tombstone Goblin Hut
Skeletons Goblins Spear Goblins Minions Tombstone Goblin Hut
Skeletons Tombstone Goblin Hut
Minions Tombstone Goblin Hut
Skeletons Tombstone Wizard
Wizard Archers
Tombstone Goblin Hut Skeletons Goblins Spear Goblins Archers Minions
Minions Archers Goblin Hut Wizard
Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Wizard
Wizard Spear Goblins Minions
Archers Wizard
Wizard
Wizard
Goblins Minions
Wizard
Archers Wizard
Goblin Hut
Minions
Goblin Hut
Spear Goblins Goblin Hut Wizard
Goblin Hut Wizard
Minions
Archers Wizard
Wizard
Minions
Wizard
Wizard
Wizard
Wizard
Archers Wizard
Minions Goblin Hut Wizard
Wizard
Wizard
Spear Goblins Archers Minions Tombstone Goblin Hut
Archers Wizard
Wizard
Wizard
Minions

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