My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Princess Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Prince Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Royal Hogs Prince Graveyard
Giant Snowball
Skeletons Hog Rider Royal Hogs Princess Graveyard
Zap
Skeletons Royal Hogs Prince Princess Graveyard
Barbarian Barrel
Skeletons Royal Hogs Princess Magic Archer Graveyard
The Log
Skeletons Hog Rider Royal Hogs Prince Princess Graveyard
Earthquake
Skeletons Hog Rider Royal Hogs Graveyard
Arrows
Skeletons Royal Hogs Princess Graveyard
Royal Delivery
Skeletons Hog Rider Royal Hogs Prince Princess Magic Archer Mother Witch Graveyard
Fireball
Hog Rider Royal Hogs Princess Magic Archer Mother Witch
Poison
Royal Hogs Princess Magic Archer Mother Witch Graveyard
Lightning
Prince Magic Archer Mother Witch
Rocket
Hog Rider Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Princess Hog Rider Magic Archer Mother Witch Royal Hogs Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Princess Hog Rider Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Prince Princess Magic Archer Mother Witch Graveyard
Royal Hogs
Mother Witch Princess Magic Archer
Prince
Hog Rider Princess Magic Archer Graveyard
Princess
Hog Rider Royal Hogs Prince Mother Witch
Magic Archer
Hog Rider Royal Hogs Prince Mother Witch
Mother Witch
Royal Hogs Hog Rider Princess Magic Archer
Graveyard
Hog Rider Prince

Defense Synergies 0 6

Skeletons
Prince Princess Magic Archer
Hog Rider
Royal Hogs
Prince
Skeletons Magic Archer
Princess
Skeletons Mother Witch
Magic Archer
Skeletons Prince Mother Witch
Mother Witch
Princess Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeletons Prince
Prince Skeletons
Prince Skeletons
Prince Princess
Skeletons Magic Archer Mother Witch
Princess Magic Archer
Magic Archer
Skeletons Prince Princess
Skeletons Prince
Mother Witch Skeletons Princess Magic Archer
Princess Magic Archer
Prince Skeletons
Prince Princess Magic Archer
Prince
Prince
Skeletons Prince
Prince Magic Archer
Princess Magic Archer Mother Witch
Prince
Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince
Prince Magic Archer
Skeletons Prince
Prince
Skeletons Prince
Mother Witch Skeletons Princess Magic Archer
Prince Skeletons
Prince
Skeletons Prince Magic Archer
Skeletons
Prince
Prince
Prince Skeletons
Princess Magic Archer
Skeletons Prince Magic Archer
Princess Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Princess Magic Archer
Magic Archer
Prince
Magic Archer
Mother Witch Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Prince
Prince Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Prince Magic Archer
Princess Magic Archer
Magic Archer Princess
Prince Princess Magic Archer
Princess Magic Archer Mother Witch
Prince Magic Archer
Princess
Prince
Mother Witch Princess Magic Archer
Princess Magic Archer
Prince Princess Magic Archer
Magic Archer
Princess Magic Archer Mother Witch
Magic Archer
Princess Magic Archer
Prince
Princess Magic Archer
Prince Princess Magic Archer
Princess Magic Archer
Prince Princess Magic Archer
Princess Magic Archer
Prince
Princess Magic Archer
Princess Magic Archer
Prince Princess Magic Archer

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