My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel Guards Miner
Giant Snowball
Skeletons Hog Rider Goblin Barrel Guards Miner
Zap
Skeletons Goblin Barrel Guards
Barbarian Barrel
Skeletons Wizard Goblin Barrel Guards
The Log
Skeletons Hog Rider Goblin Barrel Guards
Earthquake
Skeletons Hog Rider Goblin Barrel Guards
Arrows
Skeletons Goblin Barrel Guards
Royal Delivery
Skeletons Hog Rider Wizard Goblin Barrel Guards P.E.K.K.A Miner
Fireball
Hog Rider Wizard Goblin Barrel
Poison
Wizard Guards
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Goblin Barrel Guards Miner Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Goblin Barrel Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Wizard Barbarian Barrel Goblin Barrel Guards
Wizard
Hog Rider P.E.K.K.A Miner
Barbarian Barrel
Hog Rider Goblin Barrel P.E.K.K.A Miner
Goblin Barrel
Hog Rider Barbarian Barrel Guards P.E.K.K.A Miner
Guards
Miner Hog Rider Goblin Barrel
P.E.K.K.A
Wizard Barbarian Barrel Goblin Barrel
Miner
Guards Wizard Barbarian Barrel Goblin Barrel

Defense Synergies 0 9

Skeletons
Wizard Barbarian Barrel P.E.K.K.A
Hog Rider
Wizard
Skeletons Barbarian Barrel Guards P.E.K.K.A
Barbarian Barrel
Skeletons Wizard Guards P.E.K.K.A Miner
Goblin Barrel
Guards
Wizard Barbarian Barrel
P.E.K.K.A
Skeletons Wizard Barbarian Barrel
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Guards
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Skeletons Guards
Wizard
Barbarian Barrel P.E.K.K.A
P.E.K.K.A Skeletons
Guards Skeletons Barbarian Barrel Miner
Guards Skeletons Wizard Barbarian Barrel
Wizard
P.E.K.K.A Skeletons Wizard Guards
Wizard Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Skeletons P.E.K.K.A
Wizard Barbarian Barrel Guards
Wizard Barbarian Barrel Guards
P.E.K.K.A
Wizard Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel Miner
Guards P.E.K.K.A Skeletons
Guards P.E.K.K.A Barbarian Barrel
P.E.K.K.A Skeletons Guards
Wizard Skeletons
Guards P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Barbarian Barrel
P.E.K.K.A Skeletons Guards
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Skeletons Wizard Guards
Wizard
Guards Skeletons Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel Miner
Barbarian Barrel Miner
Barbarian Barrel Guards
Wizard Barbarian Barrel
Wizard
Wizard
Wizard Barbarian Barrel
Miner Wizard
Guards
Miner Wizard Barbarian Barrel
Wizard
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Miner
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Miner Wizard Barbarian Barrel
Wizard Miner
Miner Barbarian Barrel
Wizard
Wizard Guards
Wizard Miner
P.E.K.K.A
Wizard
Barbarian Barrel Guards
Wizard
Barbarian Barrel
Miner Wizard
Wizard
P.E.K.K.A
Guards
Barbarian Barrel Miner
P.E.K.K.A
Wizard

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