My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Electro Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Giant Skeleton Sparky
Giant Snowball
Skeletons Minion Horde
Zap
Skeletons Minion Horde Sparky
Barbarian Barrel
Skeletons Giant Skeleton Electro Wizard Magic Archer Sparky
The Log
Skeletons Giant Skeleton Sparky
Earthquake
Skeletons
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Giant Skeleton Electro Wizard Magic Archer Sparky
Fireball
Minion Horde Electro Wizard Magic Archer Sparky
Poison
Minion Horde Electro Wizard Magic Archer Sparky
Lightning
Electro Wizard Magic Archer Sparky
Rocket
Minion Horde Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Electro Wizard Magic Archer Minion Horde Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Electro Wizard Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Mega Knight Giant Skeleton Sparky
Fireball
Electro Wizard Magic Archer Sparky Mega Knight
Giant Skeleton
Minion Horde Electro Wizard Magic Archer Sparky
Electro Wizard
Fireball Giant Skeleton Magic Archer Sparky Mega Knight
Magic Archer
Fireball Giant Skeleton Electro Wizard Mega Knight
Sparky
Minion Horde Fireball Giant Skeleton Electro Wizard
Mega Knight
Minion Horde Fireball Electro Wizard Magic Archer

Defense Synergies 0 13

Skeletons
Minion Horde Giant Skeleton Electro Wizard Magic Archer Sparky
Minion Horde
Skeletons Sparky
Fireball
Electro Wizard Mega Knight
Giant Skeleton
Skeletons Electro Wizard Magic Archer
Electro Wizard
Skeletons Fireball Giant Skeleton Magic Archer Mega Knight
Magic Archer
Skeletons Giant Skeleton Electro Wizard Mega Knight
Sparky
Skeletons Minion Horde
Mega Knight
Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Electro Wizard Magic Archer Sparky
Minion Horde Sparky Skeletons Electro Wizard Mega Knight
Minion Horde Sparky Mega Knight Skeletons Giant Skeleton Electro Wizard
Minion Horde Sparky Skeletons Electro Wizard Mega Knight
Fireball Giant Skeleton Sparky Mega Knight
Fireball Skeletons Electro Wizard Magic Archer Mega Knight
Minion Horde Electro Wizard Fireball Magic Archer
Fireball Giant Skeleton Electro Wizard Magic Archer Sparky Mega Knight
Minion Horde Sparky Skeletons
Skeletons Minion Horde Giant Skeleton Electro Wizard Sparky Mega Knight
Minion Horde Electro Wizard Skeletons Fireball Giant Skeleton Magic Archer Mega Knight
Minion Horde Fireball Electro Wizard Magic Archer
Minion Horde Sparky Mega Knight Skeletons Fireball Giant Skeleton Electro Wizard
Fireball Sparky Mega Knight Minion Horde Electro Wizard Magic Archer
Sparky Minion Horde Electro Wizard Mega Knight
Minion Horde Fireball Electro Wizard Sparky Mega Knight
Minion Horde Sparky Mega Knight Skeletons Fireball Electro Wizard
Fireball Mega Knight Minion Horde Electro Wizard Magic Archer
Fireball Giant Skeleton Electro Wizard Magic Archer Mega Knight
Sparky Electro Wizard
Mega Knight Minion Horde Fireball Giant Skeleton Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Giant Skeleton Electro Wizard Sparky
Fireball Electro Wizard Magic Archer Mega Knight
Giant Skeleton Mega Knight Skeletons Minion Horde Electro Wizard Sparky
Giant Skeleton Mega Knight Minion Horde Fireball Electro Wizard Sparky
Giant Skeleton Skeletons Minion Horde Sparky Mega Knight
Fireball Skeletons Minion Horde Electro Wizard Magic Archer
Sparky Skeletons Minion Horde Fireball Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde Sparky
Minion Horde Giant Skeleton Electro Wizard Mega Knight Skeletons Fireball Magic Archer Sparky
Skeletons Minion Horde Sparky
Mega Knight Minion Horde Giant Skeleton Sparky
Mega Knight Fireball Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Skeletons Minion Horde Fireball Sparky
Minion Horde Fireball Magic Archer Sparky Mega Knight
Electro Wizard Sparky Skeletons Minion Horde Fireball Giant Skeleton Magic Archer
Mega Knight Minion Horde Fireball Giant Skeleton Electro Wizard Magic Archer Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde Giant Skeleton Sparky
Fireball Electro Wizard Magic Archer
Minion Horde Fireball Giant Skeleton Magic Archer Sparky
Fireball Giant Skeleton Sparky
Fireball Minion Horde Magic Archer Sparky Mega Knight
Fireball Minion Horde Magic Archer
Minion Horde Magic Archer Sparky
Fireball Magic Archer
Fireball
Minion Horde Fireball Electro Wizard Sparky
Minion Horde Fireball Electro Wizard Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Minion Horde Fireball Magic Archer
Fireball Magic Archer Sparky
Minion Horde Fireball Magic Archer Sparky
Magic Archer Minion Horde Fireball Sparky Mega Knight
Fireball Sparky
Minion Horde Sparky
Fireball Electro Wizard Magic Archer Sparky Mega Knight
Fireball Magic Archer Mega Knight
Minion Horde Fireball Giant Skeleton Magic Archer Sparky Mega Knight
Fireball
Sparky
Minion Horde Fireball
Fireball Magic Archer Sparky Mega Knight
Minion Horde
Fireball Electro Wizard Magic Archer Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Magic Archer Sparky
Minion Horde Fireball Electro Wizard Magic Archer Sparky
Electro Wizard Minion Horde Fireball
Minion Horde Fireball Sparky
Minion Horde Fireball Magic Archer Sparky Mega Knight
Minion Horde Fireball Electro Wizard Magic Archer Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Fireball Magic Archer Sparky
Minion Horde Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Minion Horde Electro Wizard Magic Archer Sparky Mega Knight
Fireball Magic Archer
Fireball Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Minion Horde Fireball Giant Skeleton Electro Wizard Magic Archer Sparky
Fireball Electro Wizard Magic Archer
Fireball Giant Skeleton Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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