My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Battle Ram Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Battle Ram Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram Prince
Giant Snowball
Skeletons Archers Cannon Dart Goblin Battle Ram
Zap
Skeletons Archers Cannon Dart Goblin Battle Ram Prince
Barbarian Barrel
Skeletons Ice Spirit Archers Cannon Dart Goblin Battle Ram Royal Ghost
The Log
Skeletons Ice Spirit Archers Cannon Dart Goblin Battle Ram Prince
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Ice Spirit Archers Dart Goblin
Royal Delivery
Skeletons Ice Spirit Archers Dart Goblin Battle Ram Prince Royal Ghost
Fireball
Archers Cannon Dart Goblin Battle Ram
Poison
Archers Cannon Dart Goblin
Lightning
Cannon Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Archers Cannon Dart Goblin Royal Ghost Battle Ram Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Archers Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Ram Archers Dart Goblin Prince Royal Ghost
Archers
Ice Spirit Battle Ram Prince Royal Ghost
Cannon
Dart Goblin
Ice Spirit Battle Ram Prince
Battle Ram
Ice Spirit Archers Dart Goblin Royal Ghost
Prince
Ice Spirit Archers Dart Goblin Royal Ghost
Royal Ghost
Ice Spirit Archers Battle Ram Prince

Defense Synergies 2 15

Skeletons
Cannon Dart Goblin Ice Spirit Archers Prince Royal Ghost
Ice Spirit
Skeletons Archers Cannon Dart Goblin Prince Royal Ghost
Archers
Skeletons Ice Spirit Cannon Dart Goblin
Cannon
Skeletons Ice Spirit Archers Dart Goblin Prince Royal Ghost
Dart Goblin
Skeletons Ice Spirit Archers Cannon Prince
Battle Ram
Prince
Skeletons Ice Spirit Cannon Dart Goblin
Royal Ghost
Skeletons Ice Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Skeletons Ice Spirit Cannon Dart Goblin Prince
Cannon Prince Skeletons Archers Dart Goblin
Cannon Prince Skeletons Dart Goblin
Prince
Skeletons Archers Cannon Dart Goblin Royal Ghost
Dart Goblin Ice Spirit Archers Cannon
Cannon Dart Goblin
Cannon Skeletons Prince
Skeletons Ice Spirit Archers Cannon Dart Goblin Prince Royal Ghost
Archers Dart Goblin Skeletons Cannon Royal Ghost
Archers Dart Goblin
Cannon Prince Skeletons Ice Spirit
Ice Spirit Cannon Dart Goblin Prince Royal Ghost
Cannon Prince
Ice Spirit Cannon Prince
Skeletons Cannon Prince
Ice Spirit Cannon Archers Dart Goblin Prince Royal Ghost
Ice Spirit Archers Cannon Dart Goblin Royal Ghost
Cannon Dart Goblin Prince
Royal Ghost Archers Cannon Dart Goblin Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Prince Royal Ghost
Archers Prince Royal Ghost
Skeletons Ice Spirit Prince
Prince
Skeletons Cannon Prince
Skeletons Ice Spirit Archers Dart Goblin
Prince Skeletons Archers Dart Goblin
Prince
Skeletons Ice Spirit Prince
Skeletons Cannon Dart Goblin
Dart Goblin Prince
Prince
Prince Skeletons Cannon
Archers Cannon Dart Goblin
Skeletons Ice Spirit Archers Dart Goblin Prince
Archers Cannon Dart Goblin Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Royal Ghost
Dart Goblin Royal Ghost
Dart Goblin
Dart Goblin Prince
Ice Spirit Dart Goblin
Archers Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Prince
Dart Goblin Prince
Archers Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin
Archers Dart Goblin Prince
Dart Goblin
Prince
Prince
Ice Spirit
Dart Goblin Royal Ghost
Prince
Dart Goblin
Archers Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit
Prince
Ice Spirit Archers Dart Goblin Prince
Archers Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin Prince
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin Prince Royal Ghost
Prince
Dart Goblin

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