My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Electro Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Cannon
Zap
Skeletons Archers Cannon
Barbarian Barrel
Skeletons Ice Spirit Archers Cannon Electro Wizard
The Log
Skeletons Ice Spirit Archers Cannon
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Electro Wizard
Fireball
Archers Cannon Electro Wizard
Poison
Archers Cannon Electro Wizard
Lightning
Cannon Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Archers Cannon Electro Wizard Archer Queen Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Archers Cannon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Archers
Archers
Ice Spirit
Cannon
Rocket
Electro Giant
Electro Giant
Rocket Archer Queen
Electro Wizard
Archer Queen
Electro Giant

Defense Synergies 1 16

Skeletons
Cannon Ice Spirit Archers Electro Wizard Archer Queen
Ice Spirit
Skeletons Archers Cannon Rocket Electro Wizard Archer Queen
Archers
Skeletons Ice Spirit Cannon Electro Wizard Archer Queen
Cannon
Skeletons Ice Spirit Archers Rocket Electro Giant Electro Wizard Archer Queen
Rocket
Ice Spirit Cannon
Electro Giant
Cannon
Electro Wizard
Skeletons Ice Spirit Archers Cannon
Archer Queen
Skeletons Ice Spirit Archers Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Electro Wizard
Skeletons Ice Spirit Cannon Electro Wizard
Cannon Rocket Skeletons Archers Electro Wizard
Cannon Skeletons Electro Wizard
Rocket
Skeletons Archers Cannon Electro Wizard
Rocket Electro Wizard Ice Spirit Archers Cannon
Rocket Cannon Electro Giant Electro Wizard
Cannon Skeletons Archer Queen
Skeletons Ice Spirit Archers Cannon Electro Wizard
Archers Electro Wizard Skeletons Cannon Electro Giant
Archers Electro Wizard
Cannon Skeletons Ice Spirit Rocket Electro Wizard
Rocket Ice Spirit Cannon Electro Wizard
Cannon Electro Wizard
Rocket Ice Spirit Cannon Electro Giant Electro Wizard
Skeletons Cannon Electro Wizard
Ice Spirit Cannon Archers Electro Wizard
Ice Spirit Archers Cannon Electro Wizard
Cannon Electro Wizard
Archers Cannon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Electro Giant Electro Wizard
Electro Wizard Archers Rocket
Skeletons Ice Spirit Rocket Electro Wizard
Rocket Electro Wizard
Skeletons Cannon
Rocket Electro Giant Skeletons Ice Spirit Archers Electro Wizard
Rocket Skeletons Archers Electro Wizard
Rocket Electro Wizard Skeletons Ice Spirit
Skeletons Cannon
Rocket Electro Giant Electro Wizard Archer Queen
Rocket Skeletons Cannon
Archers Cannon Electro Giant
Electro Giant Electro Wizard Skeletons Ice Spirit Archers Rocket Archer Queen
Archers Cannon Electro Giant Electro Wizard Archer Queen
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Rocket
Rocket
Electro Giant Ice Spirit Rocket
Archers
Ice Spirit
Rocket Electro Wizard
Rocket Electro Wizard
Archers Rocket Archer Queen
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Archers Electro Wizard
Rocket Electro Giant
Rocket
Rocket
Rocket
Rocket
Electro Giant Ice Spirit
Electro Wizard
Rocket
Archers Electro Giant Electro Wizard
Rocket Electro Wizard Ice Spirit Electro Giant
Rocket
Rocket Ice Spirit Electro Wizard
Rocket
Electro Wizard Ice Spirit Archers Rocket
Rocket Archers Electro Wizard Archer Queen
Rocket Electro Wizard
Rocket Electro Giant Archer Queen
Archer Queen
Electro Giant Ice Spirit Rocket Electro Wizard Archer Queen
Rocket Electro Wizard Archer Queen
Rocket Electro Giant Electro Wizard Archer Queen
Rocket

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