My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Dart Goblin Witch
Zap
Skeletons Cannon Dart Goblin Witch
Barbarian Barrel
Skeletons Ice Spirit Cannon Dart Goblin Witch
The Log
Skeletons Ice Spirit Cannon Dart Goblin Witch
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Ice Spirit Dart Goblin Witch
Royal Delivery
Skeletons Ice Spirit Dart Goblin Witch P.E.K.K.A
Fireball
Cannon Dart Goblin Witch
Poison
Cannon Dart Goblin Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Cannon Dart Goblin Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Dart Goblin Witch
Arrows
P.E.K.K.A
Cannon
Dart Goblin
Ice Spirit P.E.K.K.A The Log
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Witch The Log
The Log
Dart Goblin P.E.K.K.A

Defense Synergies 4 16

Skeletons
Cannon Dart Goblin Ice Spirit Witch P.E.K.K.A The Log
Ice Spirit
Skeletons Cannon Dart Goblin Witch P.E.K.K.A The Log
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons The Log Ice Spirit Arrows Dart Goblin Witch
Dart Goblin
Skeletons Ice Spirit Cannon P.E.K.K.A The Log
Witch
Skeletons Ice Spirit Cannon The Log
P.E.K.K.A
The Log Skeletons Ice Spirit Arrows Dart Goblin
The Log
Cannon P.E.K.K.A Skeletons Ice Spirit Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
P.E.K.K.A Skeletons Ice Spirit Cannon Dart Goblin Witch The Log
Cannon Witch P.E.K.K.A Skeletons Dart Goblin
Cannon Witch P.E.K.K.A Skeletons Dart Goblin
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Cannon Dart Goblin
Dart Goblin Ice Spirit Arrows Cannon Witch
Arrows Cannon Dart Goblin P.E.K.K.A The Log
Cannon Witch P.E.K.K.A Skeletons
Skeletons Ice Spirit Cannon Dart Goblin
Dart Goblin Witch Skeletons Arrows Cannon The Log
Arrows Dart Goblin Witch
Cannon P.E.K.K.A Skeletons Ice Spirit Witch The Log
Ice Spirit Arrows Cannon Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A Cannon
Ice Spirit Cannon P.E.K.K.A The Log
Skeletons Arrows Cannon Witch P.E.K.K.A
Ice Spirit Arrows Cannon Dart Goblin Witch The Log
Arrows Witch The Log Ice Spirit Cannon Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Arrows Cannon Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch P.E.K.K.A
Arrows The Log
P.E.K.K.A Skeletons Ice Spirit Witch The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon Witch
Arrows Skeletons Ice Spirit Dart Goblin Witch
P.E.K.K.A Skeletons Dart Goblin Witch
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Witch The Log
Witch P.E.K.K.A Skeletons Cannon Dart Goblin
P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Cannon Witch
Cannon Dart Goblin Witch
Witch Skeletons Ice Spirit Dart Goblin P.E.K.K.A The Log
Arrows Cannon Dart Goblin Witch P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Ice Spirit Dart Goblin Witch
Arrows Dart Goblin Witch The Log
Arrows The Log Ice Spirit Dart Goblin
Arrows The Log Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Witch
Witch
Arrows The Log Dart Goblin Witch
Arrows Witch The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch
Ice Spirit Dart Goblin Witch
Arrows Dart Goblin The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows The Log
Ice Spirit Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log
P.E.K.K.A
Dart Goblin

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