My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Goblin Barrel
Giant Snowball
Skeletons Cannon Royal Hogs Goblin Barrel
Zap
Skeletons Cannon Royal Hogs Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Cannon Valkyrie Royal Hogs Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Royal Hogs Goblin Barrel
Earthquake
Skeletons Cannon Royal Hogs Goblin Barrel
Arrows
Skeletons Ice Spirit Royal Hogs Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Valkyrie Royal Hogs Goblin Barrel
Fireball
Cannon Royal Hogs Goblin Barrel
Poison
Cannon Royal Hogs
Lightning
Cannon Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Goblin Barrel Fireball Valkyrie Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Royal Hogs Goblin Barrel
Arrows
Fireball Royal Hogs Goblin Barrel
Cannon
Fireball
Arrows Royal Hogs
Valkyrie
Ice Spirit Goblin Barrel Royal Hogs
Royal Hogs
Ice Spirit Arrows Fireball Valkyrie Goblin Barrel
Goblin Barrel
Ice Spirit Valkyrie Arrows Royal Hogs

Defense Synergies 1 10

Skeletons
Cannon Ice Spirit
Ice Spirit
Skeletons Cannon Fireball Valkyrie
Arrows
Cannon Fireball Valkyrie
Cannon
Skeletons Ice Spirit Arrows Fireball Valkyrie
Fireball
Ice Spirit Arrows Cannon Valkyrie
Valkyrie
Ice Spirit Arrows Cannon Fireball
Royal Hogs
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Skeletons Ice Spirit Cannon Valkyrie
Cannon Skeletons Valkyrie
Cannon Skeletons Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Skeletons Cannon Valkyrie
Ice Spirit Arrows Cannon Fireball
Arrows Cannon Fireball Valkyrie
Cannon Skeletons
Skeletons Ice Spirit Cannon Valkyrie
Valkyrie Skeletons Arrows Cannon Fireball
Arrows Fireball
Cannon Skeletons Ice Spirit Fireball Valkyrie
Fireball Valkyrie Ice Spirit Arrows Cannon
Cannon
Ice Spirit Cannon Fireball
Skeletons Arrows Cannon Fireball Valkyrie
Ice Spirit Arrows Cannon Fireball Valkyrie
Arrows Valkyrie Ice Spirit Cannon Fireball
Cannon
Valkyrie Arrows Cannon Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Arrows Valkyrie
Skeletons Ice Spirit Valkyrie
Valkyrie Fireball
Skeletons Cannon Valkyrie
Arrows Fireball Skeletons Ice Spirit
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Ice Spirit Fireball Valkyrie
Skeletons Cannon
Valkyrie
Arrows Fireball Valkyrie
Skeletons Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Skeletons Ice Spirit Fireball Valkyrie
Arrows Valkyrie Cannon Fireball
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Ice Spirit
Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Ice Spirit Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball Arrows
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball
Fireball
Fireball

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