My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Firecracker Guards X-Bow
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla Guards X-Bow
The Log
Skeletons Ice Spirit Firecracker Guards X-Bow
Earthquake
Skeletons Firecracker Tesla Guards X-Bow
Arrows
Skeletons Ice Spirit Firecracker Guards
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Guards
Fireball
Firecracker Tesla X-Bow
Poison
Firecracker Guards X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Guards Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Guards X-Bow
Arrows
Knight X-Bow
Knight
Ice Spirit Firecracker X-Bow Arrows
Firecracker
Knight Ice Spirit X-Bow
Tesla
Guards
Ice Spirit X-Bow
X-Bow
Knight Ice Spirit Arrows Firecracker Guards

Defense Synergies 7 14

Skeletons
Tesla X-Bow Ice Spirit Knight Firecracker
Ice Spirit
X-Bow Skeletons Knight Firecracker Tesla Guards
Arrows
Knight Tesla
Knight
Firecracker Tesla X-Bow Skeletons Ice Spirit Arrows
Firecracker
Knight Skeletons Ice Spirit Tesla Guards X-Bow
Tesla
Skeletons Knight X-Bow Ice Spirit Arrows Firecracker Guards
Guards
Ice Spirit Firecracker Tesla X-Bow
X-Bow
Skeletons Ice Spirit Knight Tesla Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla X-Bow
Skeletons Ice Spirit Knight Firecracker Tesla X-Bow
Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker Guards
Arrows Firecracker X-Bow
Arrows Skeletons Firecracker Tesla Guards X-Bow
Tesla Ice Spirit Arrows Firecracker X-Bow
Arrows Tesla X-Bow
Tesla Skeletons X-Bow
Knight Guards Skeletons Ice Spirit Firecracker Tesla
Guards Skeletons Arrows Knight Firecracker Tesla X-Bow
Arrows Tesla Firecracker
Tesla Skeletons Ice Spirit Knight Guards X-Bow
Ice Spirit Arrows Firecracker Tesla Guards X-Bow
Knight Tesla X-Bow
Ice Spirit Tesla X-Bow
Tesla Skeletons Arrows Knight Firecracker X-Bow
Ice Spirit Arrows Tesla Knight Firecracker Guards X-Bow
Arrows Ice Spirit Knight Firecracker Tesla Guards
Tesla
Arrows Knight Firecracker Tesla Guards
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Tesla X-Bow
Arrows Knight Firecracker Tesla X-Bow
Guards Skeletons Ice Spirit Knight
Guards Knight Tesla X-Bow
Skeletons Knight Tesla Guards
Arrows Firecracker Skeletons Ice Spirit Tesla
Guards Skeletons Knight Tesla
Knight Tesla
Skeletons Ice Spirit Knight Firecracker X-Bow
Skeletons Tesla Guards
Knight Tesla Guards
Arrows Guards
Skeletons Knight Tesla Guards
Firecracker Tesla
Tesla Guards Skeletons Ice Spirit Knight Firecracker X-Bow
Arrows Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards X-Bow
Arrows Firecracker X-Bow
Arrows X-Bow
Arrows Knight Firecracker Guards
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows X-Bow Ice Spirit Firecracker
Arrows Firecracker X-Bow
Guards X-Bow
Firecracker Arrows Knight X-Bow
Arrows Firecracker
Knight Firecracker
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
X-Bow Arrows Firecracker
Arrows Firecracker X-Bow
Arrows
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Firecracker Ice Spirit
Arrows Firecracker X-Bow
Arrows X-Bow
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
Ice Spirit Firecracker Guards
Arrows X-Bow
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Guards X-Bow
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker Guards
Firecracker
Firecracker X-Bow
Firecracker

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