My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Little Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla Little Prince
The Log
Skeletons Ice Spirit Firecracker Little Prince
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker Little Prince
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Little Prince
Fireball
Firecracker Tesla Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Little Prince Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Mega Knight
Arrows
Knight Mega Knight
Knight
Ice Spirit Firecracker Arrows Little Prince
Firecracker
Knight Ice Spirit Mega Knight
Tesla
Mega Knight
Ice Spirit Arrows Firecracker
Little Prince
Knight

Defense Synergies 5 15

Skeletons
Tesla Ice Spirit Knight Firecracker Little Prince
Ice Spirit
Skeletons Knight Firecracker Tesla Mega Knight Little Prince
Arrows
Mega Knight Knight Tesla Little Prince
Knight
Firecracker Tesla Little Prince Skeletons Ice Spirit Arrows
Firecracker
Knight Skeletons Ice Spirit Tesla Mega Knight
Tesla
Skeletons Knight Ice Spirit Arrows Firecracker Little Prince
Mega Knight
Arrows Ice Spirit Firecracker
Little Prince
Knight Skeletons Ice Spirit Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Skeletons Ice Spirit Knight Firecracker Tesla Mega Knight
Tesla Mega Knight Skeletons Knight
Tesla Skeletons Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Firecracker Tesla Mega Knight
Tesla Ice Spirit Arrows Firecracker Little Prince
Arrows Tesla Mega Knight
Tesla Skeletons
Knight Skeletons Ice Spirit Firecracker Tesla Mega Knight Little Prince
Skeletons Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla Mega Knight Skeletons Ice Spirit Knight
Mega Knight Ice Spirit Arrows Firecracker Tesla
Knight Tesla Mega Knight
Ice Spirit Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Knight Firecracker
Ice Spirit Arrows Tesla Mega Knight Knight Firecracker Little Prince
Arrows Ice Spirit Knight Firecracker Tesla Mega Knight Little Prince
Tesla
Mega Knight Arrows Knight Firecracker Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla
Arrows Knight Firecracker Tesla Mega Knight
Mega Knight Skeletons Ice Spirit Knight
Mega Knight Knight Tesla
Skeletons Knight Tesla Mega Knight
Arrows Firecracker Skeletons Ice Spirit Tesla
Skeletons Knight Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Ice Spirit Knight Firecracker
Skeletons Tesla
Mega Knight Knight Tesla
Mega Knight Arrows
Mega Knight Skeletons Knight Tesla
Firecracker Tesla Mega Knight
Tesla Skeletons Ice Spirit Knight Firecracker Little Prince
Arrows Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Little Prince
Ice Spirit Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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