My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers
Giant Snowball
Skeletons Bats Wall Breakers
Zap
Skeletons Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Cage Wall Breakers
The Log
Skeletons Ice Spirit Firecracker Goblin Cage Wall Breakers
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Ice Spirit Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Goblin Cage Wall Breakers
Fireball
Firecracker Goblin Cage Wall Breakers
Poison
Bats Firecracker Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Wall Breakers The Log Firecracker Goblin Cage Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Wall Breakers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Cage Bats Firecracker Wall Breakers
Bats
Ice Spirit Firecracker Goblin Cage Wall Breakers
Firecracker
Ice Spirit Bats Goblin Cage Wall Breakers
Goblin Cage
Ice Spirit Bats Firecracker Wall Breakers The Log
Wall Breakers
Ice Spirit Bats Firecracker Goblin Cage The Log
The Log
Goblin Cage Wall Breakers
Goblin Machine

Defense Synergies 3 12

Skeletons
Goblin Cage Ice Spirit Bats Firecracker The Log
Ice Spirit
Goblin Cage Skeletons Bats Firecracker The Log
Bats
Skeletons Ice Spirit Firecracker Goblin Cage The Log
Firecracker
The Log Skeletons Ice Spirit Bats Goblin Cage
Goblin Cage
Skeletons Ice Spirit Bats Firecracker The Log
Wall Breakers
The Log
Firecracker Skeletons Ice Spirit Bats Goblin Cage
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage The Log
Skeletons Ice Spirit Bats Firecracker Goblin Cage The Log
Goblin Cage Skeletons Bats
Goblin Cage Skeletons Bats Firecracker
Firecracker Goblin Cage The Log
The Log Skeletons Bats Firecracker
Bats Ice Spirit Firecracker Goblin Cage
Goblin Cage The Log
Skeletons Goblin Cage
Skeletons Ice Spirit Firecracker
Bats Skeletons Firecracker The Log
Bats Firecracker
Goblin Cage Skeletons Ice Spirit Bats The Log
Ice Spirit Bats Firecracker Goblin Cage The Log
Goblin Cage
Ice Spirit Goblin Cage The Log
Skeletons Bats Firecracker Goblin Cage
Ice Spirit Goblin Cage Bats Firecracker The Log
Goblin Cage The Log Ice Spirit Bats Firecracker
Goblin Cage
Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage
Firecracker The Log
Skeletons Ice Spirit Bats Goblin Cage The Log
Bats Goblin Cage The Log
Skeletons Goblin Cage
Firecracker Skeletons Ice Spirit Bats
Skeletons Bats Goblin Cage
Goblin Cage
Goblin Cage Skeletons Ice Spirit Bats Firecracker The Log
Skeletons Goblin Cage
Bats Goblin Cage
Goblin Cage The Log
Skeletons Goblin Cage
Firecracker Goblin Cage
Skeletons Ice Spirit Bats Firecracker Goblin Cage The Log
Bats Firecracker Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats Goblin Machine
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker The Log Goblin Machine
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log Goblin Machine
Firecracker The Log Goblin Machine
The Log
The Log
The Log
Firecracker The Log Ice Spirit Goblin Machine
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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