My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Royal Giant Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Royal Giant
Giant Snowball
Skeletons Bats Goblin Gang Witch Little Prince
Zap
Skeletons Bats Goblin Gang Firecracker Royal Giant Witch Little Prince
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Firecracker Witch Little Prince
The Log
Skeletons Ice Spirit Goblin Gang Firecracker Royal Giant Witch Little Prince
Earthquake
Skeletons Goblin Gang Firecracker Witch
Arrows
Skeletons Ice Spirit Bats Goblin Gang Firecracker Witch Little Prince
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Firecracker Witch Little Prince
Fireball
Goblin Gang Firecracker Witch Little Prince
Poison
Bats Goblin Gang Firecracker Witch Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Goblin Gang Firecracker Little Prince Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Bats Firecracker Royal Giant Witch
Bats
Royal Giant Ice Spirit Firecracker
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Ice Spirit Bats Goblin Gang
Royal Giant
Ice Spirit Bats Firecracker Ice Spirit Goblin Gang Witch
Witch
Ice Spirit Royal Giant
Little Prince

Defense Synergies 1 11

Skeletons
Ice Spirit Bats Firecracker Witch Little Prince
Ice Spirit
Goblin Gang Skeletons Bats Firecracker Witch Little Prince
Bats
Skeletons Ice Spirit Firecracker
Goblin Gang
Ice Spirit Firecracker
Firecracker
Skeletons Ice Spirit Bats Goblin Gang
Royal Giant
Witch
Skeletons Ice Spirit
Little Prince
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Ice Spirit Bats Goblin Gang Firecracker Witch
Goblin Gang Witch Skeletons Bats
Witch Skeletons Bats Goblin Gang Firecracker
Firecracker
Goblin Gang Skeletons Bats Firecracker
Bats Ice Spirit Goblin Gang Firecracker Witch Little Prince
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Firecracker Little Prince
Bats Goblin Gang Witch Skeletons Firecracker
Bats Goblin Gang Firecracker Witch
Skeletons Ice Spirit Bats Goblin Gang Witch
Ice Spirit Bats Goblin Gang Firecracker Witch
Goblin Gang
Ice Spirit Goblin Gang
Skeletons Bats Goblin Gang Firecracker Witch
Ice Spirit Bats Goblin Gang Firecracker Witch Little Prince
Witch Ice Spirit Bats Firecracker Little Prince
Goblin Gang Bats Firecracker Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Witch
Goblin Gang Firecracker
Goblin Gang Skeletons Ice Spirit Bats Witch
Goblin Gang Bats
Skeletons Goblin Gang Witch
Firecracker Skeletons Ice Spirit Bats Goblin Gang Witch
Goblin Gang Skeletons Bats Witch
Skeletons Ice Spirit Bats Firecracker Witch
Witch Skeletons Goblin Gang
Bats Witch
Skeletons Goblin Gang Witch
Firecracker Witch
Goblin Gang Witch Skeletons Ice Spirit Bats Firecracker Little Prince
Bats Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Ice Spirit Bats Witch
Firecracker Witch
Ice Spirit Firecracker
Firecracker
Bats Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Bats
Firecracker
Firecracker Witch Little Prince
Firecracker Ice Spirit Witch Little Prince
Witch
Firecracker Witch
Witch
Firecracker
Bats Firecracker Witch Little Prince
Ice Spirit Bats Firecracker Witch
Ice Spirit Firecracker
Firecracker
Ice Spirit Bats Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker
Firecracker
Firecracker
Ice Spirit Bats Goblin Gang Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Little Prince

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