My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Tesla Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Demolisher Clone
Giant Snowball
Skeletons Bomber Clone
Zap
Skeletons Bomber Clone
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Tesla Clone
The Log
Skeletons Ice Spirit Bomber Goblin Demolisher Clone
Earthquake
Skeletons Bomber Tesla Clone
Arrows
Skeletons Ice Spirit Bomber Clone
Royal Delivery
Skeletons Ice Spirit Bomber Knight Goblin Demolisher Clone
Fireball
Bomber Tesla Clone
Poison
Bomber Clone
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Goblin Demolisher Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Bomber Knight Clone Tesla Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Bomber

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bomber
Bomber
Ice Spirit Knight
Knight
Ice Spirit Bomber
Tesla
Goblin Demolisher
Mirror
Clone

Defense Synergies 4 7

Skeletons
Tesla Ice Spirit Bomber Knight
Ice Spirit
Skeletons Bomber Knight Tesla
Bomber
Knight Skeletons Ice Spirit Tesla
Knight
Bomber Tesla Skeletons Ice Spirit
Tesla
Skeletons Knight Mirror Ice Spirit Bomber
Goblin Demolisher
Mirror
Tesla
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla
Skeletons Ice Spirit Bomber Knight Tesla
Tesla Skeletons Bomber Knight
Tesla Skeletons Bomber Knight
Bomber
Skeletons Bomber Tesla
Tesla Ice Spirit
Tesla
Tesla Skeletons
Knight Skeletons Ice Spirit Bomber Tesla
Skeletons Bomber Knight Tesla
Tesla
Tesla Skeletons Ice Spirit Bomber Knight
Bomber Ice Spirit Tesla
Knight Tesla
Ice Spirit Tesla
Tesla Skeletons Bomber Knight
Ice Spirit Tesla Bomber Knight
Ice Spirit Bomber Knight Tesla
Tesla
Bomber Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Bomber Knight Tesla
Skeletons Ice Spirit Knight
Knight Tesla
Skeletons Knight Tesla
Skeletons Ice Spirit Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Ice Spirit Knight
Skeletons Tesla
Knight Tesla
Skeletons Knight Tesla
Bomber Tesla
Tesla Skeletons Ice Spirit Bomber Knight
Bomber Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber
Ice Spirit
Bomber
Ice Spirit
Knight
Knight
Bomber
Bomber
Bomber
Bomber
Ice Spirit Bomber
Ice Spirit
Bomber
Ice Spirit
Ice Spirit
Knight
Bomber
Ice Spirit

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