My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Firecracker Tesla Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram
Giant Snowball
Skeletons Bomber Battle Ram
Zap
Skeletons Bomber Firecracker Battle Ram
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Firecracker Tesla Battle Ram
The Log
Skeletons Ice Spirit Bomber Firecracker Battle Ram
Earthquake
Skeletons Bomber Firecracker Tesla
Arrows
Skeletons Ice Spirit Bomber Firecracker
Royal Delivery
Skeletons Ice Spirit Bomber Knight Firecracker Battle Ram
Fireball
Bomber Firecracker Tesla Battle Ram
Poison
Bomber Firecracker
Lightning
Knight Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Zap Knight Firecracker Tesla Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Zap

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Battle Ram Bomber Firecracker
Bomber
Ice Spirit Zap Knight Battle Ram
Zap
Ice Spirit Firecracker Battle Ram Bomber Knight
Knight
Ice Spirit Firecracker Battle Ram Bomber Zap
Firecracker
Zap Knight Ice Spirit Battle Ram
Tesla
Battle Ram
Ice Spirit Zap Knight Bomber Firecracker

Defense Synergies 5 15

Skeletons
Tesla Ice Spirit Bomber Zap Knight Firecracker
Ice Spirit
Zap Skeletons Bomber Knight Firecracker Tesla
Bomber
Knight Skeletons Ice Spirit Zap Tesla
Zap
Ice Spirit Skeletons Bomber Knight Firecracker Tesla
Knight
Bomber Firecracker Tesla Skeletons Ice Spirit Zap
Firecracker
Knight Skeletons Ice Spirit Zap Tesla
Tesla
Skeletons Knight Ice Spirit Bomber Zap Firecracker
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Tesla
Skeletons Ice Spirit Zap Knight Firecracker Tesla
Tesla Skeletons Bomber Knight
Tesla Skeletons Knight Firecracker
Bomber Firecracker
Skeletons Bomber Zap Firecracker Tesla
Tesla Ice Spirit Zap Firecracker
Zap Tesla
Tesla Skeletons
Knight Skeletons Ice Spirit Bomber Firecracker Tesla
Skeletons Bomber Zap Knight Firecracker Tesla
Tesla Zap Firecracker
Tesla Skeletons Ice Spirit Bomber Zap Knight
Bomber Ice Spirit Zap Firecracker Tesla
Knight Tesla
Ice Spirit Zap Tesla
Tesla Skeletons Bomber Knight Firecracker
Ice Spirit Tesla Bomber Zap Knight Firecracker
Zap Ice Spirit Bomber Knight Firecracker Tesla
Tesla
Bomber Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla
Bomber Zap Knight Firecracker Tesla
Skeletons Ice Spirit Zap Knight
Zap Knight Tesla
Skeletons Knight Tesla
Firecracker Skeletons Ice Spirit Zap Tesla
Skeletons Knight Tesla
Knight Tesla
Zap Skeletons Ice Spirit Knight Firecracker
Skeletons Tesla
Knight Tesla
Zap
Skeletons Knight Tesla
Bomber Firecracker Tesla
Tesla Skeletons Ice Spirit Bomber Zap Knight Firecracker
Bomber Zap Firecracker Tesla
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Bomber Zap Firecracker
Firecracker Ice Spirit Zap
Bomber Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Bomber
Bomber Zap Firecracker
Bomber Zap Firecracker
Zap
Zap Firecracker Ice Spirit Bomber
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Bomber Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit
Zap Firecracker
Knight Firecracker
Bomber Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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