My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Elixir Golem Giant Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Giant Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Giant
Giant Snowball
Skeletons Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Ice Spirit Elixir Golem Witch Magic Archer
The Log
Skeletons Ice Spirit Elixir Golem Witch
Earthquake
Skeletons Elixir Golem Witch
Arrows
Skeletons Ice Spirit Witch
Royal Delivery
Skeletons Ice Spirit Elixir Golem Witch Magic Archer
Fireball
Elixir Golem Witch Magic Archer
Poison
Elixir Golem Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Barbarian Barrel Elixir Golem Magic Archer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Barbarian Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Elixir Golem Giant Barbarian Barrel Witch
Elixir Golem
Ice Spirit Mirror Barbarian Barrel Witch Magic Archer
Giant
Barbarian Barrel Ice Spirit Witch Magic Archer
Mirror
Elixir Golem Barbarian Barrel Magic Archer
Barbarian Barrel
Giant Ice Spirit Elixir Golem Mirror
Witch
Ice Spirit Elixir Golem Giant
Magic Archer
Elixir Golem Giant Mirror

Defense Synergies 1 10

Skeletons
Ice Spirit Barbarian Barrel Witch Magic Archer
Ice Spirit
Skeletons Barbarian Barrel Witch Magic Archer
Elixir Golem
Giant
Mirror
Barbarian Barrel Magic Archer
Barbarian Barrel
Mirror Skeletons Ice Spirit Witch Magic Archer
Witch
Skeletons Ice Spirit Barbarian Barrel
Magic Archer
Skeletons Ice Spirit Mirror Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Magic Archer
Skeletons Ice Spirit Witch
Witch Skeletons
Witch Skeletons
Barbarian Barrel
Barbarian Barrel Skeletons Magic Archer
Ice Spirit Witch Magic Archer
Barbarian Barrel Magic Archer
Witch Skeletons
Skeletons Ice Spirit Barbarian Barrel
Witch Skeletons Barbarian Barrel Magic Archer
Witch Magic Archer
Skeletons Ice Spirit Witch
Ice Spirit Barbarian Barrel Witch Magic Archer
Ice Spirit
Skeletons Witch
Ice Spirit Barbarian Barrel Witch Magic Archer
Barbarian Barrel Witch Ice Spirit Magic Archer
Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Witch
Barbarian Barrel Magic Archer
Skeletons Ice Spirit Witch
Barbarian Barrel
Skeletons Witch
Skeletons Ice Spirit Witch Magic Archer
Skeletons Witch
Skeletons Ice Spirit Barbarian Barrel Witch Magic Archer
Witch Skeletons
Witch
Skeletons Witch
Witch Magic Archer
Witch Skeletons Ice Spirit Barbarian Barrel Magic Archer
Barbarian Barrel Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Ice Spirit Witch Magic Archer
Witch Magic Archer
Ice Spirit Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Witch Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Magic Archer
Barbarian Barrel Witch Magic Archer
Magic Archer
Barbarian Barrel
Ice Spirit Barbarian Barrel Witch Magic Archer
Witch
Barbarian Barrel Witch Magic Archer
Witch Magic Archer
Barbarian Barrel Magic Archer
Witch Magic Archer
Ice Spirit Witch
Magic Archer
Ice Spirit Magic Archer
Magic Archer
Ice Spirit Barbarian Barrel Witch Magic Archer
Witch Magic Archer
Barbarian Barrel
Magic Archer
Magic Archer
Ice Spirit Witch Magic Archer
Witch Magic Archer
Barbarian Barrel Witch Magic Archer

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