My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Goblins Hog Rider
Zap
Skeletons Goblins Firecracker
Barbarian Barrel
Skeletons Ice Spirit Goblins Firecracker Tesla Bomb Tower
The Log
Skeletons Ice Spirit Goblins Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Bomb Tower Hog Rider
Arrows
Skeletons Ice Spirit Goblins Firecracker
Royal Delivery
Skeletons Ice Spirit Goblins Firecracker Hog Rider
Fireball
Firecracker Tesla Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Tesla Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Firecracker Tesla Bomb Tower Hog Rider Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Goblins Firecracker

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Goblins Firecracker
Goblins
Hog Rider Ice Spirit
Firecracker
Hog Rider Ice Spirit
Tesla
Bomb Tower
Hog Rider
Ice Spirit Goblins Firecracker Golden Knight
Golden Knight
Hog Rider

Defense Synergies 1 13

Skeletons
Tesla Ice Spirit Firecracker Bomb Tower
Ice Spirit
Skeletons Goblins Firecracker Tesla Bomb Tower Golden Knight
Goblins
Ice Spirit Firecracker Tesla
Firecracker
Skeletons Ice Spirit Goblins Tesla Bomb Tower Golden Knight
Tesla
Skeletons Ice Spirit Goblins Firecracker
Bomb Tower
Skeletons Ice Spirit Firecracker
Hog Rider
Golden Knight
Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Golden Knight
Bomb Tower Skeletons Ice Spirit Goblins Firecracker Tesla
Tesla Bomb Tower Skeletons Goblins
Tesla Bomb Tower Skeletons Goblins Firecracker
Firecracker Bomb Tower
Skeletons Goblins Firecracker Tesla Bomb Tower
Tesla Ice Spirit Firecracker Bomb Tower
Tesla Bomb Tower Golden Knight
Tesla Skeletons Goblins Bomb Tower
Skeletons Ice Spirit Goblins Firecracker Tesla
Goblins Skeletons Firecracker Tesla Bomb Tower
Tesla Firecracker
Tesla Bomb Tower Skeletons Ice Spirit
Bomb Tower Ice Spirit Goblins Firecracker Tesla Golden Knight
Tesla Bomb Tower
Bomb Tower Ice Spirit Tesla
Tesla Bomb Tower Skeletons Goblins Firecracker
Ice Spirit Tesla Bomb Tower Goblins Firecracker Golden Knight
Bomb Tower Ice Spirit Firecracker Tesla
Tesla Bomb Tower
Goblins Firecracker Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Tesla
Firecracker Tesla Bomb Tower
Skeletons Ice Spirit Goblins Bomb Tower Golden Knight
Tesla
Skeletons Tesla
Firecracker Skeletons Ice Spirit Tesla Bomb Tower
Skeletons Goblins Tesla Bomb Tower
Tesla Bomb Tower
Skeletons Ice Spirit Goblins Firecracker Bomb Tower
Skeletons Tesla
Tesla Bomb Tower Golden Knight
Skeletons Tesla Bomb Tower Golden Knight
Firecracker Tesla Bomb Tower
Tesla Skeletons Ice Spirit Goblins Firecracker Bomb Tower Golden Knight
Firecracker Tesla Bomb Tower Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker Golden Knight
Goblins
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker Ice Spirit
Firecracker Golden Knight
Golden Knight
Firecracker Golden Knight
Firecracker
Ice Spirit Firecracker
Ice Spirit Firecracker
Firecracker
Ice Spirit
Firecracker
Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker

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