My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Mortar Little Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Mortar Little Prince
The Log
Skeletons Ice Spirit Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit Little Prince
Royal Delivery
Skeletons Ice Spirit Knight Little Prince
Fireball
Mortar Little Prince
Poison
Mortar Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Tornado Little Prince Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Mortar
Knight
Ice Spirit Mortar Fireball The Log Little Prince
Mortar
Knight Ice Spirit Fireball Tornado The Log
Fireball
Tornado Knight Mortar The Log Little Prince
Tornado
Fireball Mortar The Log
The Log
Knight Mortar Fireball Tornado Little Prince
Little Prince
Knight Fireball The Log

Defense Synergies 3 23

Skeletons
Ice Spirit Knight Mortar Tornado The Log Little Prince
Ice Spirit
Skeletons Knight Mortar Fireball Tornado The Log Little Prince
Knight
Little Prince Skeletons Ice Spirit Mortar Fireball Tornado The Log
Mortar
Skeletons Ice Spirit Knight Fireball Tornado The Log
Fireball
Tornado The Log Ice Spirit Knight Mortar Little Prince
Tornado
Fireball Skeletons Ice Spirit Knight Mortar The Log Little Prince
The Log
Fireball Skeletons Ice Spirit Knight Mortar Tornado Little Prince
Little Prince
Knight Skeletons Ice Spirit Fireball Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball The Log
Skeletons Ice Spirit Knight Mortar The Log
Mortar Tornado Skeletons Knight
Skeletons Knight Mortar
Fireball Tornado The Log
Fireball Tornado The Log Skeletons
Tornado Ice Spirit Mortar Fireball Little Prince
Fireball The Log
Skeletons Mortar Tornado
Knight Tornado Skeletons Ice Spirit Little Prince
Skeletons Knight Fireball Tornado The Log
Fireball Tornado
Mortar Skeletons Ice Spirit Knight Fireball The Log
Fireball Ice Spirit Mortar Tornado The Log
Knight Mortar
Tornado Ice Spirit Mortar Fireball The Log
Skeletons Knight Mortar Fireball Tornado
Ice Spirit Mortar Fireball Knight Tornado The Log Little Prince
Mortar Tornado The Log Ice Spirit Knight Fireball Little Prince
Mortar Tornado
Knight Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Mortar The Log
Skeletons Ice Spirit Knight The Log
Knight Fireball Tornado The Log
Skeletons Knight
Fireball Skeletons Ice Spirit Tornado
Skeletons Knight Fireball
Knight
Skeletons Ice Spirit Knight Mortar Fireball Tornado The Log
Skeletons
Knight
Fireball Tornado The Log
Skeletons Knight Fireball
Fireball
Skeletons Ice Spirit Knight Mortar Fireball Tornado The Log Little Prince
Fireball The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball Tornado The Log
Fireball The Log
Knight Fireball The Log
Fireball Mortar The Log
Fireball Ice Spirit Tornado
Mortar Tornado The Log
Fireball The Log Ice Spirit Tornado
Fireball The Log Mortar Tornado
Fireball Tornado
Knight Mortar Fireball Tornado The Log
Fireball Tornado
Knight Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball Tornado
Mortar Fireball The Log
Mortar Fireball Tornado The Log Little Prince
Fireball The Log
Fireball Tornado
Tornado The Log
Mortar Fireball The Log
Tornado The Log Ice Spirit Mortar Fireball Little Prince
Mortar Fireball The Log Tornado
Fireball Mortar Tornado The Log
Fireball Mortar Tornado The Log
Fireball Tornado Little Prince
Ice Spirit Fireball
Fireball
Mortar Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball
Fireball Tornado
The Log Fireball
Fireball Knight
The Log Mortar Fireball
Fireball Tornado
Ice Spirit Fireball Tornado The Log
Fireball Tornado
Mortar Fireball Tornado The Log Little Prince
Fireball Mortar

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