My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Skeleton Barrel Firecracker Suspicious Bush Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel Flying Machine
Zap
Skeletons Skeleton Barrel Firecracker Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Firecracker
The Log
Skeletons Ice Spirit Skeleton Barrel Firecracker Suspicious Bush
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Skeleton Barrel Firecracker Suspicious Bush Flying Machine
Royal Delivery
Skeletons Ice Spirit Skeleton Barrel Firecracker Flying Machine
Fireball
Skeleton Barrel Firecracker Suspicious Bush Flying Machine
Poison
Skeleton Barrel Firecracker Suspicious Bush Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Suspicious Bush Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Suspicious Bush Skeleton Barrel Firecracker Earthquake Flying Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Suspicious Bush Skeleton Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel
Firecracker Ice Spirit Flying Machine Mega Knight
Firecracker
Skeleton Barrel Ice Spirit Earthquake Flying Machine Mega Knight
Suspicious Bush
Earthquake
Firecracker Mega Knight
Flying Machine
Skeleton Barrel Firecracker Mega Knight
Mega Knight
Ice Spirit Skeleton Barrel Firecracker Earthquake Flying Machine

Defense Synergies 0 14

Skeletons
Ice Spirit Firecracker Earthquake Flying Machine
Ice Spirit
Skeletons Firecracker Earthquake Flying Machine Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Skeletons Ice Spirit Earthquake Flying Machine Mega Knight
Suspicious Bush
Earthquake
Skeletons Ice Spirit Firecracker Mega Knight
Flying Machine
Skeletons Ice Spirit Firecracker Mega Knight
Mega Knight
Ice Spirit Skeleton Barrel Firecracker Earthquake Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Firecracker Flying Machine
Skeletons Ice Spirit Firecracker Flying Machine Mega Knight
Mega Knight Skeletons
Skeletons Firecracker Mega Knight
Firecracker Earthquake Mega Knight
Skeletons Firecracker Earthquake Flying Machine Mega Knight
Ice Spirit Firecracker Flying Machine
Earthquake Skeleton Barrel Flying Machine Mega Knight
Skeletons
Skeletons Ice Spirit Firecracker Mega Knight
Skeletons Firecracker Earthquake Flying Machine Mega Knight
Firecracker Flying Machine
Mega Knight Skeletons Ice Spirit Earthquake Flying Machine
Mega Knight Ice Spirit Firecracker Earthquake
Mega Knight
Ice Spirit Mega Knight
Mega Knight Skeletons Firecracker
Ice Spirit Mega Knight Firecracker Flying Machine
Earthquake Ice Spirit Firecracker Flying Machine Mega Knight
Mega Knight Firecracker Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Skeleton Barrel Firecracker Flying Machine Mega Knight
Mega Knight Skeletons Ice Spirit
Mega Knight
Skeletons Mega Knight
Firecracker Skeletons Ice Spirit Skeleton Barrel Flying Machine
Skeletons Flying Machine
Mega Knight
Mega Knight Skeletons Ice Spirit Firecracker Flying Machine
Skeletons
Mega Knight Flying Machine
Mega Knight
Mega Knight Skeletons
Firecracker Flying Machine Mega Knight
Skeletons Ice Spirit Firecracker Flying Machine
Mega Knight Firecracker Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Firecracker Flying Machine
Firecracker Skeleton Barrel Flying Machine
Earthquake Skeleton Barrel Flying Machine
Earthquake Skeleton Barrel Firecracker Flying Machine
Firecracker Earthquake Mega Knight
Firecracker Ice Spirit Skeleton Barrel Flying Machine
Firecracker Earthquake Flying Machine
Earthquake Ice Spirit Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Firecracker Skeleton Barrel Earthquake Flying Machine
Firecracker Flying Machine
Earthquake Flying Machine Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker Flying Machine
Earthquake Skeleton Barrel Firecracker Flying Machine
Earthquake Skeleton Barrel Firecracker Flying Machine
Earthquake Skeleton Barrel Firecracker Flying Machine Mega Knight
Earthquake
Skeleton Barrel Firecracker Earthquake Flying Machine Mega Knight
Skeleton Barrel Firecracker Earthquake Flying Machine Mega Knight
Earthquake Mega Knight
Earthquake Skeleton Barrel Flying Machine
Firecracker Earthquake Ice Spirit Mega Knight
Firecracker Skeleton Barrel Earthquake Flying Machine
Skeleton Barrel Flying Machine Mega Knight
Skeleton Barrel Firecracker
Firecracker Flying Machine
Ice Spirit Skeleton Barrel Firecracker Flying Machine
Earthquake Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker Earthquake
Skeleton Barrel Earthquake Ice Spirit Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Skeleton Barrel Firecracker Earthquake Flying Machine
Firecracker Flying Machine Mega Knight
Ice Spirit Firecracker Flying Machine
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Mega Knight
Firecracker Mega Knight

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