My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider Witch
Zap
Skeletons Archers Witch
Barbarian Barrel
Skeletons Ice Spirit Archers Witch
The Log
Skeletons Ice Spirit Archers Hog Rider Witch
Earthquake
Skeletons Archers Hog Rider Witch
Arrows
Skeletons Ice Spirit Archers Witch
Royal Delivery
Skeletons Ice Spirit Archers Hog Rider Witch P.E.K.K.A
Fireball
Archers Hog Rider Witch
Poison
Archers Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Archers Tornado Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Archers

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider P.E.K.K.A Archers Witch
Zap
Ice Spirit Hog Rider Tornado P.E.K.K.A Archers Witch
Archers
Ice Spirit Zap Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Zap Archers Tornado Witch
Tornado
Zap P.E.K.K.A Hog Rider Witch
Witch
Ice Spirit Zap Hog Rider Tornado P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Archers Witch

Defense Synergies 2 18

Skeletons
Ice Spirit Zap Archers Tornado Witch P.E.K.K.A
Ice Spirit
Zap Skeletons Archers Tornado Witch P.E.K.K.A
Zap
Ice Spirit Skeletons Archers Tornado Witch P.E.K.K.A
Archers
Skeletons Ice Spirit Zap Tornado Witch P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Skeletons Ice Spirit Zap Archers Witch
Witch
Skeletons Ice Spirit Zap Archers Tornado
P.E.K.K.A
Tornado Skeletons Ice Spirit Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Skeletons Ice Spirit Zap Witch
Tornado Witch P.E.K.K.A Skeletons Archers
Witch P.E.K.K.A Skeletons
Tornado P.E.K.K.A
Tornado Skeletons Zap Archers
Tornado Ice Spirit Zap Archers Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Archers
Archers Witch Skeletons Zap Tornado
Zap Archers Tornado Witch
P.E.K.K.A Skeletons Ice Spirit Zap Witch
Ice Spirit Zap Tornado Witch P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A
Skeletons Tornado Witch P.E.K.K.A
Ice Spirit Zap Archers Tornado Witch
Zap Tornado Witch Ice Spirit Archers
P.E.K.K.A Tornado
Archers Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Witch P.E.K.K.A
Zap Archers
P.E.K.K.A Skeletons Ice Spirit Zap Witch
P.E.K.K.A Zap Tornado
P.E.K.K.A Skeletons Witch
Skeletons Ice Spirit Zap Archers Tornado Witch
P.E.K.K.A Skeletons Archers Witch
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Tornado Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Witch
P.E.K.K.A Zap Tornado
P.E.K.K.A Skeletons Witch
Archers Witch
Witch Skeletons Ice Spirit Zap Archers Tornado P.E.K.K.A
Zap Archers Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Zap
Ice Spirit Zap Tornado Witch
Archers Tornado Witch
Ice Spirit Zap Tornado
Zap Tornado
Tornado
Zap Tornado
Zap Archers Tornado
Zap
Zap Witch
Tornado
Zap Archers
Zap Tornado Witch
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Witch
Witch
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado
Zap Archers Tornado Witch
Zap Ice Spirit Witch
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Archers Witch
Zap Archers Tornado Witch
Zap
Zap Tornado
P.E.K.K.A
Zap Ice Spirit Tornado Witch
Zap Tornado Witch
Zap Tornado Witch
P.E.K.K.A

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