My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Mortar Tesla
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker
Fireball
Firecracker Mortar Tesla
Poison
Firecracker Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Firecracker Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Firecracker Mortar
Zap
Ice Spirit Firecracker Fireball Knight Mortar
Knight
Ice Spirit Firecracker Mortar Zap Fireball
Firecracker
Zap Knight Ice Spirit Mortar
Mortar
Knight Ice Spirit Zap Firecracker Fireball
Tesla
Fireball
Zap Knight Mortar

Defense Synergies 5 21

Skeletons
Tesla Ice Spirit Zap Knight Firecracker Mortar
Ice Spirit
Zap Skeletons Knight Firecracker Mortar Tesla Fireball
Zap
Ice Spirit Fireball Skeletons Knight Firecracker Mortar Tesla
Knight
Firecracker Tesla Skeletons Ice Spirit Zap Mortar Fireball
Firecracker
Knight Skeletons Ice Spirit Zap Mortar Tesla
Mortar
Skeletons Ice Spirit Zap Knight Firecracker Tesla Fireball
Tesla
Skeletons Knight Ice Spirit Zap Firecracker Mortar Fireball
Fireball
Zap Ice Spirit Knight Mortar Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mortar Tesla Fireball
Skeletons Ice Spirit Zap Knight Firecracker Mortar Tesla
Mortar Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker Mortar
Firecracker Fireball
Fireball Skeletons Zap Firecracker Tesla
Tesla Ice Spirit Zap Firecracker Mortar Fireball
Zap Tesla Fireball
Tesla Skeletons Mortar
Knight Skeletons Ice Spirit Firecracker Tesla
Skeletons Zap Knight Firecracker Tesla Fireball
Tesla Zap Firecracker Fireball
Mortar Tesla Skeletons Ice Spirit Zap Knight Fireball
Fireball Ice Spirit Zap Firecracker Mortar Tesla
Knight Mortar Tesla
Ice Spirit Zap Mortar Tesla Fireball
Tesla Skeletons Knight Firecracker Mortar Fireball
Ice Spirit Mortar Tesla Fireball Zap Knight Firecracker
Zap Mortar Ice Spirit Knight Firecracker Tesla Fireball
Mortar Tesla
Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla Fireball
Fireball Zap Knight Firecracker Mortar Tesla
Skeletons Ice Spirit Zap Knight
Zap Knight Tesla Fireball
Skeletons Knight Tesla
Firecracker Fireball Skeletons Ice Spirit Zap Tesla
Skeletons Knight Tesla Fireball
Knight Tesla
Zap Skeletons Ice Spirit Knight Firecracker Mortar Fireball
Skeletons Tesla
Knight Tesla
Zap Fireball
Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Ice Spirit Zap Knight Firecracker Mortar Fireball
Zap Firecracker Tesla Fireball
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar
Firecracker Mortar Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker Mortar
Firecracker Fireball Ice Spirit Zap
Firecracker Mortar
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker Mortar
Fireball
Firecracker Zap Knight Mortar Fireball
Fireball Zap Firecracker
Knight Firecracker Mortar Fireball
Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball
Mortar Fireball
Zap Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Firecracker Ice Spirit Mortar Fireball
Firecracker Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Firecracker Mortar
Zap Firecracker Fireball
Zap Ice Spirit Firecracker Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Firecracker Fireball
Firecracker Fireball
Zap Ice Spirit Fireball
Fireball Zap Firecracker
Fireball
Fireball Knight Firecracker
Zap Firecracker Mortar Fireball
Zap Fireball
Firecracker
Zap Ice Spirit Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Mortar Fireball

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