My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Inferno Tower Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Valkyrie Inferno Tower Wall Breakers
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Wall Breakers
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit Wall Breakers
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie Wall Breakers
Fireball
Inferno Tower Wall Breakers
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Wall Breakers The Log Mini P.E.K.K.A Valkyrie Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Wall Breakers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Valkyrie Mini P.E.K.K.A Wall Breakers
Zap
Ice Spirit Mini P.E.K.K.A Valkyrie Wall Breakers The Log
Mini P.E.K.K.A
Ice Spirit Zap Valkyrie The Log
Valkyrie
Ice Spirit Zap Mini P.E.K.K.A Wall Breakers
Inferno Tower
Wall Breakers
Ice Spirit Zap Valkyrie The Log
The Log
Zap Mini P.E.K.K.A Wall Breakers

Defense Synergies 6 13

Skeletons
Ice Spirit Zap Mini P.E.K.K.A Inferno Tower The Log
Ice Spirit
Zap Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie The Log
Zap
Ice Spirit Mini P.E.K.K.A Skeletons Valkyrie Inferno Tower The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Skeletons Valkyrie
Valkyrie
Ice Spirit Zap Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Ice Spirit The Log Skeletons Zap Valkyrie
Wall Breakers
The Log
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Zap Valkyrie The Log
Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie
Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie The Log
The Log Skeletons Zap Valkyrie
Inferno Tower Ice Spirit Zap
Zap Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Skeletons Zap The Log
Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Zap Valkyrie The Log
Valkyrie Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Zap Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower
Ice Spirit Zap Valkyrie The Log
Zap Valkyrie The Log Ice Spirit
Mini P.E.K.K.A Inferno Tower
Valkyrie Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Zap Inferno Tower
Zap Mini P.E.K.K.A Valkyrie The Log
Skeletons Ice Spirit Zap Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Valkyrie Zap Inferno Tower The Log
Inferno Tower Skeletons Mini P.E.K.K.A Valkyrie
Skeletons Ice Spirit Zap
Mini P.E.K.K.A Skeletons Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Zap Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Inferno Tower Skeletons
Mini P.E.K.K.A Valkyrie Inferno Tower
Zap Valkyrie The Log
Mini P.E.K.K.A Skeletons Valkyrie Inferno Tower
Valkyrie
Inferno Tower Skeletons Ice Spirit Zap Mini P.E.K.K.A Valkyrie The Log
Valkyrie Zap Mini P.E.K.K.A Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Ice Spirit Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Mini P.E.K.K.A
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit Valkyrie
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Ice Spirit
Mini P.E.K.K.A
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit
Zap
The Log
Mini P.E.K.K.A Valkyrie
The Log Zap
Zap
Zap Ice Spirit The Log
Zap
Zap The Log

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