My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Royal Hogs Phoenix
Giant Snowball
Skeletons Cannon Royal Hogs
Zap
Skeletons Cannon Royal Hogs
Barbarian Barrel
Skeletons Knight Cannon Elite Barbarians Royal Hogs
The Log
Skeletons Cannon Elite Barbarians Royal Hogs
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Knight Elite Barbarians Royal Hogs
Fireball
Cannon Elite Barbarians Royal Hogs
Poison
Cannon Royal Hogs Phoenix
Lightning
Knight Cannon Elite Barbarians Phoenix
Rocket
Elite Barbarians Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Cannon Tornado Phoenix Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Elite Barbarians Royal Hogs
Cannon
Elite Barbarians
Rage Knight
Royal Hogs
Knight
Rage
Elite Barbarians Phoenix
Tornado
Phoenix
Rage

Defense Synergies 2 6

Skeletons
Cannon Knight Elite Barbarians Tornado Phoenix
Knight
Cannon Skeletons Tornado Phoenix
Cannon
Skeletons Knight
Elite Barbarians
Skeletons
Royal Hogs
Rage
Tornado
Skeletons Knight
Phoenix
Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
Elite Barbarians Skeletons Knight Cannon Phoenix
Cannon Tornado Skeletons Knight Elite Barbarians
Cannon Elite Barbarians Skeletons Knight Phoenix
Elite Barbarians Tornado
Tornado Skeletons Cannon
Tornado Cannon Phoenix
Cannon Phoenix
Cannon Skeletons Elite Barbarians Tornado Phoenix
Knight Elite Barbarians Tornado Skeletons Cannon Phoenix
Skeletons Knight Cannon Tornado
Tornado Phoenix
Cannon Skeletons Knight Elite Barbarians
Cannon Tornado
Elite Barbarians Knight Cannon Phoenix
Tornado Cannon Elite Barbarians
Skeletons Knight Cannon Elite Barbarians Tornado
Cannon Knight Elite Barbarians Tornado
Tornado Knight Cannon
Cannon Elite Barbarians Tornado Phoenix
Knight Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians
Knight Elite Barbarians Phoenix
Skeletons Knight Elite Barbarians
Knight Elite Barbarians Tornado Phoenix
Skeletons Knight Cannon Elite Barbarians Phoenix
Skeletons Tornado
Skeletons Knight Elite Barbarians Phoenix
Knight Elite Barbarians Phoenix
Skeletons Knight Elite Barbarians Tornado Phoenix
Skeletons Cannon Phoenix
Knight Elite Barbarians Phoenix
Elite Barbarians Tornado Phoenix
Elite Barbarians Skeletons Knight Cannon
Cannon
Elite Barbarians Phoenix Skeletons Knight Tornado
Cannon Elite Barbarians Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Tornado
Tornado
Tornado
Tornado
Elite Barbarians Tornado
Knight Tornado
Tornado
Knight Elite Barbarians
Elite Barbarians
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Elite Barbarians Tornado
Elite Barbarians
Tornado
Knight
Tornado
Elite Barbarians
Elite Barbarians Tornado
Tornado
Tornado

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