My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Musketeer
The Log
Skeletons Firecracker Musketeer Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Musketeer Hog Rider
Fireball
Firecracker Musketeer Hog Rider
Poison
Firecracker Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Earthquake Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Musketeer Hog Rider Earthquake The Log
Firecracker
Knight Hog Rider Earthquake Mega Knight
Earthquake
Hog Rider Knight Firecracker The Log Mega Knight
Musketeer
Knight Hog Rider The Log Mega Knight
Hog Rider
Knight Firecracker Earthquake Musketeer The Log Mega Knight
The Log
Hog Rider Knight Earthquake Musketeer Mega Knight
Mega Knight
Firecracker Earthquake Musketeer Hog Rider The Log

Defense Synergies 5 13

Skeletons
Musketeer Knight Firecracker Earthquake The Log
Knight
Firecracker Musketeer Skeletons Earthquake The Log
Firecracker
Knight The Log Skeletons Earthquake Musketeer Mega Knight
Earthquake
Skeletons Knight Firecracker The Log Mega Knight
Musketeer
Skeletons Knight The Log Firecracker Mega Knight
Hog Rider
The Log
Firecracker Musketeer Skeletons Knight Earthquake Mega Knight
Mega Knight
Firecracker Earthquake Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Musketeer The Log
Skeletons Knight Firecracker Musketeer The Log Mega Knight
Mega Knight Skeletons Knight Musketeer
Skeletons Knight Firecracker Musketeer Mega Knight
Firecracker Earthquake The Log Mega Knight
The Log Skeletons Firecracker Earthquake Musketeer Mega Knight
Musketeer Firecracker
Earthquake Musketeer The Log Mega Knight
Skeletons Musketeer
Knight Skeletons Firecracker Musketeer Mega Knight
Skeletons Knight Firecracker Earthquake Musketeer The Log Mega Knight
Musketeer Firecracker
Mega Knight Skeletons Knight Earthquake Musketeer The Log
Mega Knight Firecracker Earthquake The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Skeletons Knight Firecracker Musketeer
Mega Knight Knight Firecracker Musketeer The Log
Earthquake The Log Knight Firecracker Musketeer Mega Knight
Musketeer
Mega Knight Knight Firecracker Earthquake Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Knight Firecracker Musketeer The Log Mega Knight
Mega Knight Skeletons Knight Musketeer The Log
Mega Knight Knight Musketeer The Log
Skeletons Knight Musketeer Mega Knight
Firecracker Skeletons Musketeer
Skeletons Knight Musketeer
Mega Knight Knight
Mega Knight Skeletons Knight Firecracker The Log
Skeletons Musketeer
Mega Knight Knight Musketeer
Mega Knight The Log
Mega Knight Skeletons Knight
Firecracker Musketeer Mega Knight
Skeletons Knight Firecracker Musketeer The Log
Mega Knight Firecracker Earthquake Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log
Earthquake The Log
Earthquake Knight Firecracker Musketeer The Log
Firecracker Earthquake The Log Mega Knight
Firecracker Musketeer
Firecracker Earthquake Musketeer The Log
Earthquake The Log Firecracker
The Log Firecracker
Musketeer
Firecracker Knight Earthquake Musketeer The Log
Firecracker Musketeer
Earthquake Knight Firecracker Musketeer The Log
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer The Log Mega Knight
Earthquake
Firecracker Earthquake Musketeer The Log Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake Musketeer The Log Mega Knight
Musketeer The Log
Earthquake Musketeer The Log
Firecracker Earthquake The Log Mega Knight
Firecracker The Log Earthquake Musketeer
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer
Earthquake Musketeer The Log Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake The Log
Earthquake Musketeer
Firecracker Musketeer
The Log
Knight Firecracker Musketeer Mega Knight
The Log Firecracker Earthquake Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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