My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Battle Ram Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Goblin Demolisher Skeleton Army
Giant Snowball
Skeletons Battle Ram Skeleton Army
Zap
Skeletons Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Skeletons Knight Firecracker Tesla Battle Ram Skeleton Army
The Log
Skeletons Firecracker Battle Ram Goblin Demolisher Skeleton Army
Earthquake
Skeletons Firecracker Tesla Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Knight Firecracker Battle Ram Goblin Demolisher Skeleton Army
Fireball
Firecracker Tesla Battle Ram Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Knight Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Goblin Demolisher Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Skeleton Army Tesla Battle Ram Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Battle Ram The Log
Firecracker
Knight Battle Ram
Tesla
Battle Ram
Knight The Log Firecracker
Goblin Demolisher
Skeleton Army
The Log
Battle Ram Knight

Defense Synergies 5 9

Skeletons
Tesla Knight Firecracker The Log
Knight
Firecracker Tesla Skeletons Skeleton Army The Log
Firecracker
Knight The Log Skeletons Tesla Skeleton Army
Tesla
Skeletons Knight The Log Firecracker Skeleton Army
Battle Ram
Goblin Demolisher
Skeleton Army
Knight Firecracker Tesla The Log
The Log
Firecracker Tesla Skeletons Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Skeleton Army Skeletons Knight Firecracker Tesla The Log
Tesla Skeleton Army Skeletons Knight
Tesla Skeleton Army Skeletons Knight Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Skeletons Firecracker Tesla
Tesla Firecracker
Tesla The Log
Tesla Skeletons Skeleton Army
Knight Skeleton Army Skeletons Firecracker Tesla
Skeleton Army Skeletons Knight Firecracker Tesla The Log
Tesla Firecracker
Tesla Skeleton Army Skeletons Knight The Log
Skeleton Army Firecracker Tesla The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla The Log
Tesla Skeletons Knight Firecracker Skeleton Army
Tesla Knight Firecracker Skeleton Army The Log
The Log Knight Firecracker Tesla
Tesla
Skeleton Army Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons Tesla
Knight Firecracker Tesla The Log
Skeleton Army Skeletons Knight The Log
Skeleton Army Knight Tesla The Log
Skeletons Knight Tesla Skeleton Army
Firecracker Skeletons Tesla
Skeleton Army Skeletons Knight Tesla
Knight Tesla Skeleton Army
Skeletons Knight Firecracker Skeleton Army The Log
Skeletons Tesla Skeleton Army
Knight Tesla
Skeleton Army The Log
Skeleton Army Skeletons Knight Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Skeletons Knight Firecracker The Log
Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Skeleton Army
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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