My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Goblin Cage Wizard Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Knight Goblin Cage Wizard Dark Prince Electro Wizard
The Log
Skeletons Goblin Cage Dark Prince
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Knight Goblin Cage Wizard Dark Prince Electro Wizard
Fireball
Goblin Cage Wizard Electro Wizard
Poison
Goblin Cage Wizard Electro Wizard
Lightning
Knight Goblin Cage Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Cage Dark Prince Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Goblin Cage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wizard The Log Electro Wizard
Goblin Cage
Dark Prince The Log
Wizard
Knight Dark Prince Mega Knight
Dark Prince
Goblin Cage Wizard Electro Wizard
The Log
Knight Goblin Cage Mega Knight
Electro Wizard
Knight Dark Prince Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Defense Synergies 2 20

Skeletons
Goblin Cage Knight Wizard Dark Prince The Log Electro Wizard
Knight
Electro Wizard Skeletons Goblin Cage Wizard The Log
Goblin Cage
Skeletons Knight Wizard The Log Electro Wizard
Wizard
Skeletons Knight Goblin Cage Dark Prince The Log Electro Wizard Mega Knight
Dark Prince
Skeletons Wizard The Log Electro Wizard
The Log
Skeletons Knight Goblin Cage Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Knight Skeletons Goblin Cage Wizard Dark Prince The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Wizard The Log Electro Wizard
Skeletons Knight Goblin Cage Dark Prince The Log Electro Wizard Mega Knight
Goblin Cage Mega Knight Skeletons Knight Dark Prince Electro Wizard
Goblin Cage Skeletons Knight Dark Prince Electro Wizard Mega Knight
Goblin Cage Dark Prince The Log Mega Knight
The Log Skeletons Dark Prince Electro Wizard Mega Knight
Electro Wizard Goblin Cage Wizard
Goblin Cage The Log Electro Wizard Mega Knight
Skeletons Goblin Cage
Knight Skeletons Dark Prince Electro Wizard Mega Knight
Electro Wizard Skeletons Knight Wizard Dark Prince The Log Mega Knight
Wizard Electro Wizard
Goblin Cage Mega Knight Skeletons Knight Wizard Dark Prince The Log Electro Wizard
Wizard Mega Knight Goblin Cage Dark Prince The Log Electro Wizard
Knight Goblin Cage Electro Wizard Mega Knight
Goblin Cage The Log Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Knight Goblin Cage Dark Prince Electro Wizard
Goblin Cage Mega Knight Knight Wizard Dark Prince The Log Electro Wizard
Goblin Cage Wizard The Log Knight Dark Prince Electro Wizard Mega Knight
Goblin Cage Electro Wizard
Wizard Dark Prince Mega Knight Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Goblin Cage Dark Prince Electro Wizard
Electro Wizard Knight Wizard The Log Mega Knight
Mega Knight Skeletons Knight Goblin Cage Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight Goblin Cage The Log Electro Wizard
Skeletons Knight Goblin Cage Dark Prince Mega Knight
Wizard Skeletons Electro Wizard
Dark Prince Skeletons Knight Goblin Cage Electro Wizard
Mega Knight Knight Goblin Cage Dark Prince
Goblin Cage Electro Wizard Mega Knight Skeletons Knight Dark Prince The Log
Skeletons Goblin Cage
Mega Knight Knight Goblin Cage Dark Prince
Mega Knight Goblin Cage Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Skeletons Knight Goblin Cage Wizard
Wizard Goblin Cage Mega Knight
Electro Wizard Skeletons Knight Goblin Cage Dark Prince The Log
Mega Knight Goblin Cage Wizard Dark Prince The Log Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight Dark Prince The Log
Wizard Dark Prince The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Knight Wizard Dark Prince The Log Electro Wizard
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard Dark Prince The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Dark Prince Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Dark Prince
Wizard Electro Wizard
The Log
Knight Wizard Dark Prince Electro Wizard Mega Knight
The Log Wizard
Dark Prince Mega Knight
The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard Mega Knight
Wizard Mega Knight

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