My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Recruits Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Prince
Giant Snowball
Skeletons Royal Recruits Electro Dragon
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Knight Royal Recruits
The Log
Skeletons Royal Recruits Prince
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Knight Royal Recruits Prince Electro Dragon P.E.K.K.A
Fireball
Electro Dragon
Poison
Royal Recruits Electro Dragon
Lightning
Knight Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Rage Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Prince Electro Dragon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Prince Electro Dragon The Log
Royal Recruits
Electro Dragon
Rage
Prince Electro Dragon
Prince
Knight Rage The Log
Electro Dragon
Knight Royal Recruits Rage P.E.K.K.A
P.E.K.K.A
Electro Dragon The Log
The Log
Knight Prince P.E.K.K.A

Defense Synergies 3 8

Skeletons
Knight Prince Electro Dragon P.E.K.K.A The Log
Knight
Electro Dragon Skeletons The Log
Royal Recruits
The Log
Rage
Prince
The Log Skeletons
Electro Dragon
Knight Skeletons The Log
P.E.K.K.A
The Log Skeletons
The Log
Prince P.E.K.K.A Skeletons Knight Royal Recruits Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Electro Dragon The Log
P.E.K.K.A Skeletons Knight Royal Recruits Prince Electro Dragon The Log
Prince P.E.K.K.A Skeletons Knight Royal Recruits Electro Dragon
Royal Recruits Prince P.E.K.K.A Skeletons Knight Electro Dragon
Royal Recruits Prince P.E.K.K.A The Log
The Log Skeletons Electro Dragon
Electro Dragon
Royal Recruits Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Royal Recruits Prince
Knight Skeletons Royal Recruits Prince
Skeletons Knight Royal Recruits Electro Dragon The Log
Electro Dragon
Royal Recruits Prince P.E.K.K.A Skeletons Knight Electro Dragon The Log
Royal Recruits Prince Electro Dragon P.E.K.K.A The Log
Royal Recruits P.E.K.K.A Knight Prince
Royal Recruits Prince P.E.K.K.A The Log
Skeletons Knight Royal Recruits Prince Electro Dragon P.E.K.K.A
Knight Royal Recruits Prince Electro Dragon The Log
The Log Knight Royal Recruits Electro Dragon
P.E.K.K.A Royal Recruits Prince
Royal Recruits Knight Prince Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Prince P.E.K.K.A
Knight Prince Electro Dragon The Log
Royal Recruits P.E.K.K.A Skeletons Knight Prince Electro Dragon The Log
Royal Recruits Prince P.E.K.K.A Knight The Log
Royal Recruits P.E.K.K.A Skeletons Knight Prince
Skeletons Electro Dragon
Royal Recruits Prince P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight Royal Recruits Prince
Royal Recruits Electro Dragon P.E.K.K.A Skeletons Knight Prince The Log
Royal Recruits P.E.K.K.A Skeletons
P.E.K.K.A Knight Royal Recruits Prince Electro Dragon
Royal Recruits P.E.K.K.A Prince The Log
Royal Recruits Prince P.E.K.K.A Skeletons Knight
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Skeletons Knight Prince P.E.K.K.A The Log
Royal Recruits Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Knight Royal Recruits Prince The Log
The Log
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Prince Electro Dragon
Knight Royal Recruits Prince Electro Dragon The Log
Electro Dragon
Knight The Log
Electro Dragon
Prince The Log
Electro Dragon The Log
Royal Recruits Electro Dragon The Log
Prince Electro Dragon The Log
Electro Dragon The Log
Prince The Log
Prince The Log
Royal Recruits Electro Dragon The Log
The Log Electro Dragon
The Log Electro Dragon
Prince Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
P.E.K.K.A Prince
The Log
Royal Recruits Prince Electro Dragon
Electro Dragon
The Log
Knight Prince Electro Dragon
The Log Electro Dragon
Royal Recruits Prince Electro Dragon P.E.K.K.A
Electro Dragon Royal Recruits The Log
Electro Dragon
Electro Dragon Royal Recruits Prince The Log
Prince P.E.K.K.A
Electro Dragon

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