My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Dark Prince Balloon Inferno Dragon
Giant Snowball
Skeletons Minions Goblin Barrel Balloon Inferno Dragon
Zap
Skeletons Minions Goblin Barrel Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Skeletons Goblin Barrel Dark Prince
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Dark Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Minions Goblin Barrel
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Goblin Barrel Dark Prince Balloon Inferno Dragon
Fireball
Minions Goblin Barrel Balloon Inferno Dragon
Poison
Minions Balloon
Lightning
Mini P.E.K.K.A Dark Prince Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Goblin Barrel Mini P.E.K.K.A Dark Prince Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Mini P.E.K.K.A Goblin Barrel Dark Prince
Minions
Mini P.E.K.K.A Dark Prince Balloon Inferno Dragon
Mini P.E.K.K.A
Arrows Minions Dark Prince
Goblin Barrel
Dark Prince Arrows Balloon
Dark Prince
Goblin Barrel Arrows Minions Mini P.E.K.K.A Balloon
Balloon
Arrows Minions Goblin Barrel Dark Prince
Inferno Dragon
Minions

Defense Synergies 0 7

Skeletons
Minions Mini P.E.K.K.A Dark Prince Inferno Dragon
Arrows
Mini P.E.K.K.A Dark Prince
Minions
Skeletons Dark Prince
Mini P.E.K.K.A
Skeletons Arrows
Goblin Barrel
Dark Prince
Skeletons Arrows Minions
Balloon
Inferno Dragon
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Inferno Dragon Skeletons Minions Dark Prince
Mini P.E.K.K.A Skeletons Minions Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Minions Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Skeletons Minions Dark Prince
Minions Inferno Dragon Arrows
Arrows
Mini P.E.K.K.A Inferno Dragon Skeletons Minions
Skeletons Mini P.E.K.K.A Dark Prince
Minions Skeletons Arrows Dark Prince
Arrows Minions Inferno Dragon
Mini P.E.K.K.A Skeletons Minions Dark Prince
Arrows Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeletons Arrows Minions Mini P.E.K.K.A Dark Prince
Arrows Minions Dark Prince
Arrows Minions Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Dark Prince Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Dark Prince
Arrows Mini P.E.K.K.A Inferno Dragon
Skeletons Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Skeletons Mini P.E.K.K.A Dark Prince Inferno Dragon
Arrows Skeletons Minions
Mini P.E.K.K.A Dark Prince Skeletons Minions
Mini P.E.K.K.A Dark Prince Inferno Dragon
Skeletons Minions Mini P.E.K.K.A Dark Prince Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Skeletons
Skeletons Minions Mini P.E.K.K.A Dark Prince Inferno Dragon
Arrows Minions Mini P.E.K.K.A Dark Prince Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Minions
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Dark Prince
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows
Minions
Arrows
Arrows
Arrows Dark Prince
Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Dark Prince
Arrows
Arrows
Mini P.E.K.K.A Dark Prince
Arrows
Arrows
Dark Prince
Minions
Dark Prince
Inferno Dragon

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