My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Goblin Gang Cannon Cart Miner
Giant Snowball
Skeletons Bats Minions Goblin Gang Tombstone Miner
Zap
Skeletons Bats Minions Goblin Gang Tombstone Cannon Cart
Barbarian Barrel
Skeletons Goblin Gang Tombstone Cannon Cart
The Log
Skeletons Goblin Gang Tombstone Cannon Cart
Earthquake
Skeletons Goblin Gang Tombstone
Arrows
Skeletons Bats Minions Goblin Gang Tombstone
Royal Delivery
Skeletons Bats Minions Goblin Gang Cannon Cart Miner
Fireball
Minions Goblin Gang Tombstone Cannon Cart
Poison
Bats Minions Goblin Gang Tombstone
Lightning
Tombstone Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Minions Goblin Gang Tombstone Miner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Minions

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Minions Cannon Cart
Arrows
Cannon Cart Miner
Minions
Miner Bats Cannon Cart
Goblin Gang
Miner Cannon Cart
Tombstone
Cannon Cart
Bats Arrows Minions Goblin Gang Miner
Miner
Bats Minions Goblin Gang Arrows Cannon Cart

Defense Synergies 0 14

Skeletons
Bats Minions Tombstone Cannon Cart
Bats
Skeletons Minions Cannon Cart
Arrows
Tombstone Cannon Cart
Minions
Skeletons Bats Tombstone Cannon Cart
Goblin Gang
Tombstone Cannon Cart Miner
Tombstone
Skeletons Arrows Minions Goblin Gang Cannon Cart
Cannon Cart
Skeletons Bats Arrows Minions Goblin Gang Tombstone
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Tombstone
Skeletons Bats Minions Goblin Gang Tombstone Cannon Cart
Goblin Gang Skeletons Bats Minions Tombstone Cannon Cart
Skeletons Bats Minions Goblin Gang Tombstone Cannon Cart
Arrows Tombstone
Arrows Goblin Gang Skeletons Bats Minions Cannon Cart
Bats Minions Arrows Goblin Gang Tombstone
Arrows Cannon Cart
Skeletons Minions Goblin Gang Tombstone
Goblin Gang Skeletons Cannon Cart Miner
Bats Minions Goblin Gang Skeletons Arrows Tombstone Cannon Cart
Arrows Minions Bats Goblin Gang
Tombstone Skeletons Bats Minions Goblin Gang Cannon Cart
Bats Arrows Minions Goblin Gang Tombstone Cannon Cart
Goblin Gang Tombstone Cannon Cart
Goblin Gang
Skeletons Bats Arrows Minions Goblin Gang Tombstone Cannon Cart
Arrows Tombstone Bats Minions Goblin Gang Cannon Cart
Arrows Bats Minions Tombstone Cannon Cart
Cannon Cart
Goblin Gang Bats Arrows Minions Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tombstone Cannon Cart
Arrows Goblin Gang Cannon Cart Miner
Goblin Gang Tombstone Skeletons Bats Minions Cannon Cart
Goblin Gang Bats Cannon Cart
Skeletons Goblin Gang Tombstone Cannon Cart
Arrows Skeletons Bats Minions Goblin Gang
Goblin Gang Skeletons Bats Minions Tombstone Cannon Cart
Cannon Cart
Skeletons Bats Minions Tombstone Cannon Cart
Skeletons Goblin Gang Tombstone
Bats Minions Tombstone Cannon Cart
Arrows
Cannon Cart Skeletons Goblin Gang Tombstone
Cannon Cart
Goblin Gang Tombstone Skeletons Bats Minions Cannon Cart
Bats Arrows Minions Cannon Cart
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows
Arrows
Arrows Bats Minions
Arrows
Arrows
Arrows Miner
Bats Minions Goblin Gang
Miner Arrows Cannon Cart
Arrows
Cannon Cart Miner
Arrows Minions Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Bats Minions
Arrows
Arrows Miner
Minions
Arrows
Arrows Cannon Cart
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats Minions
Arrows Miner
Arrows
Arrows
Bats Minions Goblin Gang Tombstone Cannon Cart
Arrows
Arrows
Miner Goblin Gang Cannon Cart
Arrows
Arrows
Cannon Cart
Bats Minions Goblin Gang
Bats
Cannon Cart Miner
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: