My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel P.E.K.K.A Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Skeleton Barrel Goblin Curse Skeleton Army
Giant Snowball
Skeletons Minions Skeleton Barrel Goblin Curse Skeleton Army
Zap
Skeletons Minions Skeleton Barrel Goblin Curse Skeleton Army
Barbarian Barrel
Skeletons Skeleton Barrel Goblin Curse Skeleton Army
The Log
Skeletons Skeleton Barrel Goblin Curse Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Minions Skeleton Barrel Goblin Curse Skeleton Army
Royal Delivery
Skeletons Minions Skeleton Barrel Skeleton Army P.E.K.K.A Mother Witch
Fireball
Minions Skeleton Barrel Skeleton Army Mother Witch
Poison
Minions Skeleton Barrel Goblin Curse Skeleton Army Mother Witch
Lightning
Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Goblin Curse Skeleton Army P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Minions Skeleton Barrel Skeleton Army Mother Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Minions Skeleton Barrel

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Minions
Goblin Curse
Skeleton Army
P.E.K.K.A
Minions Mother Witch
Mother Witch
P.E.K.K.A
Goblinstein

Defense Synergies 0 3

Skeletons
Minions P.E.K.K.A
Minions
Skeletons P.E.K.K.A
Skeleton Barrel
Goblin Curse
Skeleton Army
P.E.K.K.A
Skeletons Minions
Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel
Skeleton Army P.E.K.K.A Skeletons Minions Goblin Curse
Skeleton Army P.E.K.K.A Skeletons Minions Goblin Curse
Skeleton Army P.E.K.K.A Skeletons Minions Goblin Curse
Skeleton Army P.E.K.K.A
Skeleton Army Skeletons Minions Mother Witch
Minions Goblin Curse
Skeleton Barrel P.E.K.K.A
P.E.K.K.A Skeletons Minions Goblin Curse Skeleton Army
Skeleton Army Skeletons
Minions Goblin Curse Skeleton Army Mother Witch Skeletons
Minions Goblin Curse
Skeleton Army P.E.K.K.A Skeletons Minions Goblin Curse
Skeleton Army Minions Goblin Curse P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Goblin Curse P.E.K.K.A
Skeletons Minions Skeleton Army P.E.K.K.A
Minions Skeleton Army
Minions Goblin Curse Mother Witch
P.E.K.K.A Goblin Curse
Skeleton Army Minions Goblin Curse P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons P.E.K.K.A
Skeleton Barrel
Skeleton Army P.E.K.K.A Skeletons Minions
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse Skeleton Army
Mother Witch Skeletons Minions Skeleton Barrel Goblin Curse
Skeleton Army P.E.K.K.A Skeletons Minions
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Skeletons Minions Skeleton Army
P.E.K.K.A Skeletons Goblin Curse Skeleton Army
P.E.K.K.A Minions
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Skeletons Goblin Curse
Goblin Curse Skeleton Army
Skeleton Army Skeletons Minions P.E.K.K.A
Minions Goblin Curse P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Goblin Curse
Skeleton Barrel
Skeleton Barrel
Goblin Curse
Mother Witch Minions Skeleton Barrel Goblin Curse
Skeleton Barrel Goblin Curse
Skeleton Barrel
Minions
Skeleton Barrel
Goblin Curse
Skeleton Barrel
Minions Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Minions
Skeleton Barrel
Skeleton Barrel Goblin Curse Mother Witch
Minions
Skeleton Barrel
Goblin Curse Mother Witch
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Goblin Curse
Goblin Curse Mother Witch
Minions Skeleton Barrel
P.E.K.K.A
Goblin Curse
Skeleton Barrel Minions Skeleton Army
Goblin Curse
Skeleton Barrel
P.E.K.K.A
Minions
Skeleton Barrel
P.E.K.K.A

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