My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Bowler Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch Princess
Zap
Skeletons Mortar Goblin Barrel Witch Princess
Barbarian Barrel
Skeletons Mortar Goblin Barrel Witch Princess
The Log
Skeletons Goblin Barrel Witch Princess
Earthquake
Skeletons Mortar Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch Princess
Royal Delivery
Skeletons Goblin Barrel Witch Bowler Princess
Fireball
Mortar Goblin Barrel Witch Bowler Princess
Poison
Mortar Witch Princess
Lightning
Mortar Witch Bowler
Rocket
Mortar Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Princess Mortar Poison Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Princess Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Goblin Barrel
Bowler Princess Mega Knight
Poison
Bowler Mega Knight
Witch
Bowler Mega Knight
Bowler
Goblin Barrel Poison Witch Princess
Princess
Goblin Barrel Bowler Mega Knight
Mega Knight
Goblin Barrel Poison Witch Princess

Defense Synergies 0 11

Skeletons
Mortar Poison Witch Bowler Princess
Mortar
Skeletons Poison Princess
Goblin Barrel
Poison
Skeletons Mortar Mega Knight
Witch
Skeletons Bowler Mega Knight
Bowler
Skeletons Witch
Princess
Skeletons Mortar Mega Knight
Mega Knight
Poison Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar
Skeletons Mortar Witch Mega Knight
Mortar Witch Bowler Mega Knight Skeletons
Witch Skeletons Mortar Bowler Mega Knight
Poison Bowler Princess Mega Knight
Bowler Skeletons Mega Knight
Mortar Poison Witch Princess
Bowler Poison Mega Knight
Witch Skeletons Mortar Princess
Skeletons Bowler Mega Knight
Poison Witch Skeletons Bowler Princess Mega Knight
Poison Witch Princess
Mortar Bowler Mega Knight Skeletons Witch
Bowler Mega Knight Mortar Poison Witch Princess
Mortar Mega Knight
Mortar Bowler Mega Knight
Mega Knight Skeletons Mortar Poison Witch Bowler
Mortar Mega Knight Witch Bowler
Mortar Poison Witch Bowler Princess Mega Knight
Mortar
Bowler Mega Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch Bowler
Poison Mortar Bowler Mega Knight
Mega Knight Skeletons Witch Bowler
Bowler Mega Knight
Skeletons Witch Bowler Mega Knight
Poison Skeletons Witch Princess
Skeletons Witch Bowler
Mega Knight
Mega Knight Skeletons Mortar Poison Witch
Witch Skeletons
Mega Knight Witch Bowler
Mega Knight Poison Bowler
Bowler Mega Knight Skeletons Witch
Witch Bowler Princess Mega Knight
Witch Skeletons Mortar Poison Bowler
Poison Bowler Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Mortar
Mortar Poison Bowler Princess
Poison
Poison
Poison Mortar Bowler Mega Knight
Poison Witch Princess
Mortar Poison Witch Bowler Princess
Poison Bowler Princess
Poison Mortar
Poison Bowler
Poison Mortar Bowler Princess
Poison Princess
Poison Mortar Bowler Princess
Mortar Poison Princess
Princess Mortar Poison
Mortar Poison Witch Bowler Princess
Mortar Poison Bowler Princess Mega Knight
Mortar Poison
Mortar Poison Bowler Princess Mega Knight
Mortar Poison Witch Bowler Princess Mega Knight
Poison Bowler Mega Knight
Poison Princess
Bowler
Mortar Poison
Poison Mortar Witch Bowler Princess Mega Knight
Witch
Mortar Poison Witch Bowler Princess
Mortar Poison Witch Bowler Princess Mega Knight
Poison Mortar
Poison Witch Princess
Poison Witch
Bowler
Poison Mortar Mega Knight
Poison Princess
Mega Knight
Poison Bowler Princess
Witch Princess
Poison Witch Princess
Poison Bowler Princess Mega Knight
Mortar Poison Bowler Princess
Poison
Mega Knight
Poison Witch Bowler Princess
Poison Witch Princess
Poison Mortar Witch Bowler Princess Mega Knight

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