My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Musketeer Goblin Demolisher Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Demolisher Giant Skeleton
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Mortar Rascals Elite Barbarians Musketeer Giant Skeleton
The Log
Skeletons Rascals Elite Barbarians Musketeer Goblin Demolisher Giant Skeleton
Earthquake
Skeletons Mortar
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Elite Barbarians Musketeer Goblin Demolisher Bowler Giant Skeleton
Fireball
Mortar Rascals Elite Barbarians Musketeer Bowler
Poison
Mortar Rascals Musketeer
Lightning
Mortar Elite Barbarians Musketeer Bowler
Rocket
Mortar Rascals Elite Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mortar Musketeer Goblin Demolisher Rascals Bowler Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Mortar Musketeer Goblin Demolisher

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Musketeer Goblin Demolisher
Rascals
Musketeer
Elite Barbarians
Goblin Demolisher
Musketeer
Mortar Rascals Bowler Giant Skeleton
Goblin Demolisher
Mortar Elite Barbarians Giant Skeleton
Bowler
Musketeer
Giant Skeleton
Musketeer Goblin Demolisher

Defense Synergies 1 10

Skeletons
Musketeer Mortar Elite Barbarians Goblin Demolisher Bowler Giant Skeleton
Mortar
Skeletons Musketeer
Rascals
Musketeer
Elite Barbarians
Skeletons
Musketeer
Skeletons Mortar Rascals Bowler Giant Skeleton
Goblin Demolisher
Skeletons Bowler
Bowler
Skeletons Musketeer Goblin Demolisher
Giant Skeleton
Skeletons Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Musketeer Goblin Demolisher
Elite Barbarians Skeletons Mortar Rascals Musketeer
Mortar Bowler Skeletons Rascals Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Skeletons Mortar Rascals Musketeer Bowler
Elite Barbarians Goblin Demolisher Bowler Giant Skeleton
Bowler Skeletons Rascals Musketeer Goblin Demolisher
Musketeer Mortar Rascals
Bowler Rascals Musketeer Giant Skeleton
Skeletons Mortar Rascals Elite Barbarians Musketeer
Elite Barbarians Skeletons Rascals Musketeer Bowler Giant Skeleton
Skeletons Rascals Musketeer Goblin Demolisher Bowler Giant Skeleton
Musketeer Rascals
Mortar Bowler Skeletons Rascals Elite Barbarians Musketeer Giant Skeleton
Bowler Mortar Rascals Goblin Demolisher
Elite Barbarians Mortar Rascals
Mortar Rascals Elite Barbarians Bowler
Skeletons Mortar Rascals Elite Barbarians Musketeer Bowler
Mortar Rascals Elite Barbarians Musketeer Goblin Demolisher Bowler
Mortar Rascals Musketeer Goblin Demolisher Bowler Giant Skeleton
Mortar Elite Barbarians Musketeer
Rascals Goblin Demolisher Bowler Elite Barbarians Musketeer Giant Skeleton
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Elite Barbarians Bowler Giant Skeleton
Mortar Elite Barbarians Musketeer Bowler
Giant Skeleton Skeletons Rascals Elite Barbarians Musketeer Bowler
Bowler Giant Skeleton Rascals Elite Barbarians Musketeer
Giant Skeleton Skeletons Rascals Elite Barbarians Musketeer Bowler
Skeletons Rascals Musketeer Goblin Demolisher
Rascals Skeletons Elite Barbarians Musketeer Bowler Giant Skeleton
Giant Skeleton Rascals Elite Barbarians
Giant Skeleton Skeletons Mortar Elite Barbarians
Skeletons Musketeer
Rascals Elite Barbarians Musketeer Bowler Giant Skeleton
Elite Barbarians Bowler Giant Skeleton
Rascals Elite Barbarians Bowler Giant Skeleton Skeletons
Rascals Musketeer Goblin Demolisher Bowler
Rascals Elite Barbarians Skeletons Mortar Musketeer Bowler Giant Skeleton
Bowler Rascals Elite Barbarians Musketeer Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Musketeer Giant Skeleton
Mortar Musketeer Bowler
Giant Skeleton
Rascals Musketeer Giant Skeleton
Mortar Goblin Demolisher Bowler
Musketeer
Mortar Musketeer Goblin Demolisher Bowler
Goblin Demolisher Bowler
Mortar
Elite Barbarians Musketeer Bowler
Mortar Musketeer Bowler
Musketeer
Mortar Elite Barbarians Musketeer Bowler
Mortar Musketeer
Mortar Elite Barbarians Musketeer
Mortar Musketeer Goblin Demolisher Bowler
Mortar Musketeer Goblin Demolisher Bowler
Mortar
Mortar Musketeer Goblin Demolisher Bowler
Mortar Goblin Demolisher Bowler
Musketeer Bowler Giant Skeleton
Musketeer Bowler
Mortar Musketeer
Goblin Demolisher Mortar Bowler
Mortar Musketeer Bowler
Mortar Musketeer Bowler
Mortar Musketeer
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Bowler
Mortar Musketeer
Giant Skeleton
Bowler
Musketeer
Musketeer
Rascals Musketeer Bowler
Mortar Musketeer Bowler
Giant Skeleton
Elite Barbarians Musketeer
Rascals Elite Barbarians Musketeer Bowler Giant Skeleton
Musketeer
Mortar Musketeer Bowler Giant Skeleton
Mortar Bowler

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