My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Prince Executioner Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Prince Bandit Inferno Dragon
Giant Snowball
Skeletons Battle Ram Inferno Dragon
Zap
Skeletons Battle Ram Prince Bandit Inferno Dragon
Barbarian Barrel
Skeletons Battle Ram Bomb Tower Executioner Bandit Electro Wizard
The Log
Skeletons Battle Ram Prince Bandit
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram Prince Executioner Bandit Electro Wizard Inferno Dragon
Fireball
Battle Ram Bomb Tower Executioner Bandit Electro Wizard Inferno Dragon
Poison
Bomb Tower Executioner Electro Wizard
Lightning
Battle Ram Bomb Tower Prince Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Bomb Tower Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bandit Battle Ram Bomb Tower Electro Wizard Inferno Dragon Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Bandit Battle Ram Bomb Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Ram
Bandit Electro Wizard
Bomb Tower
Prince
Electro Wizard
Executioner
Bandit
Bandit
Battle Ram Executioner Electro Wizard
Electro Wizard
Battle Ram Prince Bandit
Inferno Dragon

Defense Synergies 0 12

Skeletons
Bomb Tower Prince Executioner Bandit Electro Wizard Inferno Dragon
Battle Ram
Bomb Tower
Skeletons Electro Wizard
Prince
Skeletons Executioner Electro Wizard
Executioner
Skeletons Prince Bandit
Bandit
Skeletons Executioner Electro Wizard
Electro Wizard
Skeletons Bomb Tower Prince Bandit Inferno Dragon
Inferno Dragon
Skeletons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Bomb Tower Inferno Dragon Skeletons Prince Executioner Bandit Electro Wizard
Bomb Tower Prince Skeletons Executioner Bandit Electro Wizard Inferno Dragon
Bomb Tower Prince Inferno Dragon Skeletons Bandit Electro Wizard
Bomb Tower Prince
Skeletons Bomb Tower Executioner Bandit Electro Wizard
Electro Wizard Inferno Dragon Bomb Tower Executioner
Bomb Tower Bandit Electro Wizard
Inferno Dragon Skeletons Bomb Tower Prince
Skeletons Prince Bandit Electro Wizard
Executioner Electro Wizard Skeletons Bomb Tower Bandit
Executioner Inferno Dragon Electro Wizard
Bomb Tower Prince Skeletons Bandit Electro Wizard
Bomb Tower Executioner Prince Electro Wizard
Inferno Dragon Bomb Tower Prince Bandit Electro Wizard
Bomb Tower Prince Bandit Electro Wizard Inferno Dragon
Bomb Tower Skeletons Prince Executioner Electro Wizard
Bomb Tower Prince Executioner Bandit Electro Wizard
Bomb Tower Executioner Bandit Electro Wizard Inferno Dragon
Bomb Tower Prince Electro Wizard Inferno Dragon
Bomb Tower Prince Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Bandit Electro Wizard
Bandit Electro Wizard Bomb Tower Prince Executioner Inferno Dragon
Bandit Skeletons Bomb Tower Prince Electro Wizard
Prince Bandit Electro Wizard
Skeletons Prince Executioner Bandit Inferno Dragon
Executioner Skeletons Bomb Tower Electro Wizard
Prince Skeletons Bomb Tower Bandit Electro Wizard
Bomb Tower Prince Inferno Dragon
Electro Wizard Skeletons Bomb Tower Prince Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bomb Tower Prince
Prince Electro Wizard
Prince Skeletons Bomb Tower Executioner Bandit
Bomb Tower Executioner
Electro Wizard Skeletons Bomb Tower Prince Executioner Inferno Dragon
Executioner Bomb Tower Electro Wizard Inferno Dragon
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit Electro Wizard
Bandit
Prince
Executioner
Executioner
Executioner
Executioner
Bandit
Prince Electro Wizard
Prince Bandit Electro Wizard
Executioner
Executioner Bandit
Bandit
Prince
Executioner Bandit
Executioner Bandit
Prince Executioner Bandit Electro Wizard
Prince
Prince
Executioner
Inferno Dragon
Executioner Bandit Electro Wizard
Prince Bandit
Bandit
Executioner Electro Wizard
Electro Wizard
Bandit
Electro Wizard
Prince
Electro Wizard Prince Bandit
Executioner Electro Wizard
Prince Executioner Electro Wizard
Executioner
Prince Executioner
Electro Wizard
Executioner Electro Wizard
Prince Executioner Bandit Electro Wizard
Prince Inferno Dragon

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