My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Giant Three Musketeers Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Three Musketeers
Giant Snowball
Skeletons Three Musketeers
Zap
Skeletons Three Musketeers
Barbarian Barrel
Skeletons Rascals Three Musketeers Ice Wizard
The Log
Skeletons Rascals Mini P.E.K.K.A Three Musketeers
Earthquake
Skeletons
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Mini P.E.K.K.A Three Musketeers Ice Wizard
Fireball
Rascals Three Musketeers Ice Wizard
Poison
Rascals Three Musketeers Ice Wizard
Lightning
Mini P.E.K.K.A Three Musketeers Ice Wizard
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Wizard Mini P.E.K.K.A Poison Golden Knight Rascals Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Ice Wizard Mini P.E.K.K.A Poison

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Mini P.E.K.K.A
Giant Ice Wizard
Giant
Mini P.E.K.K.A Poison Three Musketeers Ice Wizard
Three Musketeers
Giant Golden Knight
Poison
Giant
Ice Wizard
Mini P.E.K.K.A Giant
Golden Knight
Three Musketeers

Defense Synergies 0 6

Skeletons
Mini P.E.K.K.A Poison Ice Wizard
Rascals
Mini P.E.K.K.A
Skeletons Ice Wizard
Giant
Three Musketeers
Poison
Skeletons Ice Wizard
Ice Wizard
Skeletons Mini P.E.K.K.A Poison Golden Knight
Golden Knight
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Mini P.E.K.K.A Skeletons Rascals Three Musketeers Ice Wizard
Mini P.E.K.K.A Three Musketeers Skeletons Rascals Ice Wizard
Mini P.E.K.K.A Three Musketeers Skeletons Rascals Ice Wizard
Mini P.E.K.K.A Poison
Skeletons Rascals Ice Wizard
Three Musketeers Rascals Poison Ice Wizard
Rascals Poison Golden Knight
Mini P.E.K.K.A Three Musketeers Skeletons Rascals Ice Wizard
Skeletons Rascals Mini P.E.K.K.A Ice Wizard
Poison Ice Wizard Skeletons Rascals
Three Musketeers Rascals Poison Ice Wizard
Mini P.E.K.K.A Skeletons Rascals Three Musketeers Ice Wizard
Three Musketeers Rascals Mini P.E.K.K.A Poison Golden Knight
Mini P.E.K.K.A Rascals Three Musketeers
Rascals Mini P.E.K.K.A Three Musketeers
Three Musketeers Skeletons Rascals Mini P.E.K.K.A Poison
Rascals Three Musketeers Ice Wizard Golden Knight
Poison Rascals Ice Wizard
Mini P.E.K.K.A Three Musketeers
Rascals Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Skeletons
Poison Mini P.E.K.K.A
Skeletons Rascals Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Rascals
Skeletons Rascals Mini P.E.K.K.A Three Musketeers
Poison Skeletons Rascals Three Musketeers Ice Wizard
Rascals Mini P.E.K.K.A Skeletons Ice Wizard
Mini P.E.K.K.A Rascals
Skeletons Mini P.E.K.K.A Poison
Skeletons Three Musketeers
Rascals Mini P.E.K.K.A Golden Knight
Poison
Rascals Mini P.E.K.K.A Skeletons Three Musketeers Golden Knight
Rascals Three Musketeers
Rascals Skeletons Mini P.E.K.K.A Three Musketeers Poison Golden Knight
Poison Rascals Mini P.E.K.K.A Ice Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Golden Knight
Poison Ice Wizard Golden Knight
Poison
Rascals Poison
Poison
Poison Ice Wizard
Poison
Poison Ice Wizard
Poison Golden Knight
Mini P.E.K.K.A Three Musketeers Poison
Poison Golden Knight
Poison
Poison Three Musketeers Golden Knight
Poison
Poison
Three Musketeers Poison Golden Knight
Three Musketeers Poison
Three Musketeers Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Poison
Poison Golden Knight
Poison
Poison
Poison
Poison Ice Wizard
Poison Ice Wizard Golden Knight
Poison Golden Knight
Poison Golden Knight
Poison Ice Wizard
Poison
Mini P.E.K.K.A
Poison
Poison
Poison
Poison Three Musketeers Ice Wizard
Poison Rascals Mini P.E.K.K.A Three Musketeers
Poison
Poison
Three Musketeers
Rascals Poison Golden Knight
Poison
Poison Golden Knight

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