My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Tombstone Electro Wizard Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Hog Rider
Giant Snowball
Skeletons Skeleton Barrel Tombstone Hog Rider
Zap
Skeletons Skeleton Barrel Tombstone
Barbarian Barrel
Skeletons Skeleton Barrel Tombstone Electro Wizard Magic Archer
The Log
Skeletons Skeleton Barrel Tombstone Hog Rider
Earthquake
Skeletons Tombstone Hog Rider
Arrows
Skeletons Skeleton Barrel Tombstone
Royal Delivery
Skeletons Skeleton Barrel Hog Rider Electro Wizard Magic Archer
Fireball
Skeleton Barrel Tombstone Hog Rider Electro Wizard Magic Archer
Poison
Skeleton Barrel Tombstone Electro Wizard Magic Archer
Lightning
Tombstone Electro Wizard Magic Archer Goblinstein
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Tombstone Hog Rider Electro Wizard Magic Archer Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Barrel Tombstone Hog Rider

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Hog Rider Magic Archer Mega Knight
Tombstone
Hog Rider
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Skeleton Barrel Hog Rider Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Hog Rider Electro Wizard Magic Archer
Goblinstein

Defense Synergies 0 9

Skeletons
Tombstone Electro Wizard Magic Archer
Skeleton Barrel
Mega Knight
Tombstone
Skeletons Electro Wizard Magic Archer
Hog Rider
Electro Wizard
Skeletons Tombstone Magic Archer Mega Knight
Magic Archer
Skeletons Tombstone Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Electro Wizard Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Electro Wizard Magic Archer
Skeletons Tombstone Electro Wizard Mega Knight
Mega Knight Skeletons Tombstone Electro Wizard
Skeletons Tombstone Electro Wizard Mega Knight
Tombstone Mega Knight
Skeletons Electro Wizard Magic Archer Mega Knight
Electro Wizard Tombstone Magic Archer
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Skeletons Tombstone
Skeletons Electro Wizard Mega Knight
Electro Wizard Skeletons Tombstone Magic Archer Mega Knight
Electro Wizard Magic Archer
Tombstone Mega Knight Skeletons Electro Wizard
Mega Knight Tombstone Electro Wizard Magic Archer
Tombstone Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Skeletons Tombstone Electro Wizard
Tombstone Mega Knight Electro Wizard Magic Archer
Tombstone Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tombstone Electro Wizard
Electro Wizard Skeleton Barrel Magic Archer Mega Knight
Tombstone Mega Knight Skeletons Electro Wizard
Mega Knight Electro Wizard
Skeletons Tombstone Mega Knight
Skeletons Skeleton Barrel Electro Wizard Magic Archer
Skeletons Tombstone Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Tombstone Magic Archer
Skeletons Tombstone
Mega Knight Tombstone
Mega Knight Electro Wizard
Mega Knight Skeletons Tombstone
Magic Archer Mega Knight
Tombstone Electro Wizard Skeletons Magic Archer
Mega Knight Electro Wizard Magic Archer
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Electro Wizard
Skeleton Barrel Electro Wizard Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel Mega Knight
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Skeleton Barrel
Magic Archer Mega Knight
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Skeleton Barrel Electro Wizard Tombstone Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Mega Knight

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