My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Hunter Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon Lumberjack
Zap
Skeletons Cannon Balloon
Barbarian Barrel
Skeletons Cannon Hunter Lumberjack
The Log
Skeletons Cannon Hunter Lumberjack
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Balloon Lumberjack
Fireball
Cannon Hunter Balloon Lumberjack
Poison
Cannon Hunter Balloon
Lightning
Cannon Ice Golem Hunter Balloon Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Golem The Log Cannon Hunter Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Giant Snowball Ice Golem The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Balloon Ice Golem Hunter The Log Lumberjack
Cannon
Ice Golem
Balloon Lumberjack Giant Snowball Hunter
Hunter
Giant Snowball Ice Golem Balloon Lumberjack
Balloon
Giant Snowball Ice Golem Lumberjack Hunter The Log
The Log
Giant Snowball Balloon Lumberjack
Lumberjack
Ice Golem Balloon Giant Snowball Hunter The Log

Defense Synergies 3 18

Skeletons
Cannon Giant Snowball Ice Golem Hunter The Log Lumberjack
Giant Snowball
Skeletons Cannon Ice Golem Hunter The Log Lumberjack
Cannon
Skeletons Ice Golem The Log Giant Snowball Hunter Lumberjack
Ice Golem
Cannon Skeletons Giant Snowball Hunter The Log Lumberjack
Hunter
Skeletons Giant Snowball Cannon Ice Golem The Log Lumberjack
Balloon
The Log
Cannon Skeletons Giant Snowball Ice Golem Hunter Lumberjack
Lumberjack
Skeletons Giant Snowball Cannon Ice Golem Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem The Log
Hunter Lumberjack Skeletons Cannon The Log
Cannon Hunter Lumberjack Skeletons Giant Snowball
Cannon Hunter Lumberjack Skeletons
The Log Lumberjack
The Log Skeletons Giant Snowball Cannon Hunter Lumberjack
Giant Snowball Hunter Cannon
Cannon Ice Golem The Log
Cannon Hunter Skeletons Lumberjack
Skeletons Giant Snowball Cannon Ice Golem Hunter Lumberjack
Skeletons Giant Snowball Cannon Ice Golem Hunter The Log Lumberjack
Hunter Giant Snowball
Cannon Hunter Lumberjack Skeletons Giant Snowball The Log
Giant Snowball Cannon Hunter The Log Lumberjack
Cannon Hunter Lumberjack
Giant Snowball Cannon Hunter The Log Lumberjack
Skeletons Cannon Hunter Lumberjack
Cannon Giant Snowball Hunter The Log Lumberjack
Giant Snowball Hunter The Log Cannon Ice Golem Lumberjack
Cannon Hunter Lumberjack
Giant Snowball Cannon Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball Ice Golem
Giant Snowball Ice Golem Hunter The Log Lumberjack
Lumberjack Skeletons Ice Golem Hunter The Log
Hunter Lumberjack Ice Golem The Log
Skeletons Cannon Hunter Lumberjack
Skeletons Giant Snowball Ice Golem Hunter
Skeletons Ice Golem Hunter Lumberjack
Hunter Lumberjack
Skeletons Giant Snowball Ice Golem The Log
Skeletons Cannon
Hunter Lumberjack
Giant Snowball The Log
Skeletons Cannon Ice Golem Hunter Lumberjack
Cannon
Skeletons Ice Golem Hunter The Log Lumberjack
Giant Snowball Cannon Ice Golem Hunter The Log
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Giant Snowball The Log
The Log
Ice Golem The Log
Giant Snowball The Log
Giant Snowball Ice Golem Hunter
The Log
The Log Giant Snowball Ice Golem Hunter
The Log Giant Snowball
Giant Snowball Lumberjack
The Log
Giant Snowball
Giant Snowball Ice Golem Hunter The Log
Giant Snowball Ice Golem The Log
Giant Snowball Hunter The Log
The Log
Giant Snowball
Giant Snowball Hunter The Log
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Ice Golem The Log Hunter
The Log Giant Snowball Hunter
Giant Snowball The Log
The Log
Giant Snowball Ice Golem Hunter
Giant Snowball
Giant Snowball
Giant Snowball Hunter The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball Hunter
The Log
Hunter Lumberjack
The Log Giant Snowball Ice Golem
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log

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