My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Goblin Hut Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel Sparky Skeleton King
Giant Snowball
Skeletons Spear Goblins Musketeer Goblin Hut Goblin Barrel Skeleton King
Zap
Skeletons Spear Goblins Goblin Hut Goblin Barrel Sparky Skeleton King
Barbarian Barrel
Skeletons Spear Goblins Musketeer Goblin Hut Goblin Barrel Sparky Skeleton King
The Log
Skeletons Spear Goblins Musketeer Goblin Hut Goblin Barrel Sparky Skeleton King
Earthquake
Skeletons Spear Goblins Goblin Hut Goblin Barrel Skeleton King
Arrows
Skeletons Spear Goblins Goblin Hut Goblin Barrel Skeleton King
Royal Delivery
Skeletons Spear Goblins Musketeer Goblin Hut Goblin Barrel Sparky Skeleton King
Fireball
Musketeer Goblin Hut Goblin Barrel Sparky Skeleton King
Poison
Spear Goblins Musketeer Goblin Hut Sparky Skeleton King
Lightning
Musketeer Goblin Hut Sparky Skeleton King
Rocket
Musketeer Goblin Hut Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Goblin Barrel Musketeer Skeleton King Goblin Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Goblin Hut Sparky
Arrows
Sparky Goblin Barrel
Musketeer
Goblin Hut
Goblin Hut
Spear Goblins Musketeer Goblin Barrel
Goblin Barrel
Spear Goblins Arrows Goblin Hut Sparky Skeleton King
Sparky
Arrows Spear Goblins Goblin Barrel
Skeleton King
Goblin Barrel

Defense Synergies 1 11

Skeletons
Musketeer Spear Goblins Goblin Hut Sparky
Spear Goblins
Skeletons Arrows Musketeer Goblin Hut Skeleton King
Arrows
Spear Goblins Goblin Hut Sparky
Musketeer
Skeletons Spear Goblins Goblin Hut Skeleton King
Goblin Hut
Skeletons Spear Goblins Arrows Musketeer
Goblin Barrel
Sparky
Skeletons Arrows
Skeleton King
Spear Goblins Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Goblin Hut Sparky
Sparky Skeletons Musketeer Goblin Hut
Goblin Hut Sparky Skeletons Musketeer
Goblin Hut Sparky Skeletons Musketeer Skeleton King
Arrows Sparky
Arrows Skeletons Spear Goblins Musketeer
Musketeer Spear Goblins Arrows Goblin Hut
Arrows Musketeer Sparky
Sparky Skeletons Musketeer Goblin Hut Skeleton King
Skeletons Spear Goblins Musketeer Sparky
Skeletons Spear Goblins Arrows Musketeer Goblin Hut Skeleton King
Arrows Musketeer Spear Goblins Goblin Hut
Goblin Hut Sparky Skeletons Musketeer
Sparky Arrows Goblin Hut Skeleton King
Sparky Goblin Hut Skeleton King
Goblin Hut Sparky
Sparky Skeletons Arrows Musketeer Goblin Hut
Arrows Spear Goblins Musketeer Goblin Hut
Arrows Spear Goblins Musketeer Goblin Hut
Sparky Musketeer Goblin Hut
Spear Goblins Arrows Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Goblin Hut Sparky
Arrows Musketeer
Skeletons Spear Goblins Musketeer Goblin Hut Sparky
Musketeer Sparky
Skeletons Musketeer Goblin Hut Sparky
Arrows Skeletons Musketeer Goblin Hut
Sparky Skeletons Spear Goblins Musketeer Goblin Hut
Sparky
Skeletons Spear Goblins Goblin Hut Sparky
Skeletons Musketeer Goblin Hut Sparky
Musketeer Goblin Hut Sparky
Arrows
Skeletons Sparky Skeleton King
Musketeer Sparky
Goblin Hut Sparky Skeletons Spear Goblins Musketeer Skeleton King
Arrows Musketeer Goblin Hut Sparky Skeleton King
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer
Arrows Goblin Hut Sparky
Arrows Musketeer Sparky
Arrows Sparky
Arrows Spear Goblins Musketeer
Arrows Musketeer Sparky
Arrows
Arrows
Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer
Musketeer Goblin Hut Sparky
Arrows Musketeer
Arrows Musketeer Goblin Hut Sparky
Spear Goblins Arrows Musketeer Goblin Hut Sparky
Arrows Musketeer Goblin Hut Sparky
Arrows Sparky
Sparky
Arrows Musketeer Sparky
Arrows
Musketeer Sparky
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Musketeer Goblin Hut
Sparky
Arrows Musketeer Sparky
Arrows Sparky
Sparky
Arrows Sparky
Spear Goblins Musketeer Goblin Hut
Arrows Musketeer
Arrows
Musketeer Sparky
Arrows Musketeer Skeleton King
Arrows Sparky
Musketeer Sparky
Musketeer Sparky Skeleton King
Musketeer
Musketeer Sparky
Sparky
Sparky

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