My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Skeleton Barrel Zappies Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Skeleton Barrel Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Skeleton Barrel Skeleton King
Giant Snowball
Skeletons Spear Goblins Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
Zap
Skeletons Spear Goblins Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
The Log
Skeletons Spear Goblins Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
Earthquake
Skeletons Spear Goblins Goblin Gang Zappies Witch Skeleton King
Arrows
Skeletons Spear Goblins Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
Royal Delivery
Skeletons Spear Goblins Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
Fireball
Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
Poison
Spear Goblins Goblin Gang Skeleton Barrel Zappies Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Goblin Gang Skeleton Barrel Zappies Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Skeleton Barrel Goblin Gang Zappies
Arrows
Skeleton Barrel
Goblin Gang
Spear Goblins Skeleton Barrel Skeleton King
Skeleton Barrel
Spear Goblins Skeleton King Arrows Goblin Gang Zappies Witch
Zappies
Spear Goblins Skeleton Barrel
Witch
Skeleton Barrel Skeleton King
Skeleton King
Skeleton Barrel Goblin Gang Witch

Defense Synergies 0 9

Skeletons
Spear Goblins Zappies Witch
Spear Goblins
Skeletons Arrows Goblin Gang Zappies Skeleton King
Arrows
Spear Goblins
Goblin Gang
Spear Goblins Zappies
Skeleton Barrel
Zappies
Skeletons Spear Goblins Goblin Gang Skeleton King
Witch
Skeletons
Skeleton King
Spear Goblins Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Zappies
Skeletons Goblin Gang Zappies Witch
Goblin Gang Witch Skeletons Zappies
Witch Skeletons Goblin Gang Zappies Skeleton King
Arrows
Arrows Goblin Gang Skeletons Spear Goblins Zappies
Spear Goblins Arrows Goblin Gang Zappies Witch
Arrows Skeleton Barrel
Zappies Witch Skeletons Goblin Gang Skeleton King
Goblin Gang Skeletons Spear Goblins Zappies
Goblin Gang Witch Skeletons Spear Goblins Arrows Zappies Skeleton King
Arrows Spear Goblins Goblin Gang Zappies Witch
Skeletons Goblin Gang Zappies Witch
Arrows Goblin Gang Zappies Witch Skeleton King
Goblin Gang Zappies Skeleton King
Goblin Gang Zappies
Skeletons Arrows Goblin Gang Zappies Witch
Arrows Spear Goblins Goblin Gang Zappies Witch
Arrows Witch Spear Goblins Zappies
Zappies
Goblin Gang Spear Goblins Arrows Zappies Witch
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Zappies Witch
Arrows Goblin Gang Skeleton Barrel
Goblin Gang Zappies Skeletons Spear Goblins Witch
Goblin Gang Zappies
Skeletons Goblin Gang Zappies Witch
Arrows Skeletons Goblin Gang Skeleton Barrel Zappies Witch
Goblin Gang Skeletons Spear Goblins Zappies Witch
Zappies
Skeletons Spear Goblins Zappies Witch
Witch Skeletons Goblin Gang Zappies
Zappies Witch
Arrows
Skeletons Goblin Gang Zappies Witch Skeleton King
Zappies Witch
Goblin Gang Zappies Witch Skeletons Spear Goblins Skeleton King
Arrows Zappies Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Spear Goblins Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Goblin Gang
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Spear Goblins Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows
Arrows Skeleton Barrel
Arrows Witch
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows Witch
Skeleton Barrel Zappies Witch
Arrows
Arrows Zappies
Arrows
Skeleton Barrel Spear Goblins Goblin Gang Zappies Witch
Arrows Zappies Witch
Arrows
Goblin Gang
Arrows Skeleton Barrel Skeleton King
Arrows
Goblin Gang Zappies Witch Skeleton King
Zappies Witch
Skeleton Barrel Witch

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