My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Minions Goblin Gang Guards
Giant Snowball
Skeletons Spear Goblins Bats Minions Goblin Gang Guards
Zap
Skeletons Spear Goblins Bats Minions Goblin Gang Guards
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Guards
The Log
Skeletons Spear Goblins Goblin Gang Mini P.E.K.K.A Guards
Earthquake
Skeletons Spear Goblins Goblin Gang Guards
Arrows
Skeletons Spear Goblins Bats Minions Goblin Gang Guards
Royal Delivery
Skeletons Spear Goblins Bats Minions Goblin Gang Mini P.E.K.K.A Guards
Fireball
Minions Goblin Gang
Poison
Spear Goblins Bats Minions Goblin Gang Guards
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Arrows Minions Goblin Gang Guards Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Mini P.E.K.K.A
Bats
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Minions
Bats Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Arrows Minions Goblin Gang
Guards

Defense Synergies 0 16

Skeletons
Spear Goblins Bats Minions Mini P.E.K.K.A
Spear Goblins
Skeletons Bats Arrows Minions Goblin Gang Mini P.E.K.K.A Guards
Bats
Skeletons Spear Goblins Minions Mini P.E.K.K.A
Arrows
Spear Goblins Mini P.E.K.K.A
Minions
Skeletons Spear Goblins Bats
Goblin Gang
Spear Goblins Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Skeletons Spear Goblins Bats Arrows Goblin Gang Guards
Guards
Spear Goblins Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Mini P.E.K.K.A Skeletons Bats Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Bats Minions
Mini P.E.K.K.A Skeletons Bats Minions Goblin Gang Guards
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Skeletons Spear Goblins Bats Minions Guards
Bats Minions Spear Goblins Arrows Goblin Gang
Arrows
Mini P.E.K.K.A Skeletons Minions Goblin Gang
Goblin Gang Guards Skeletons Spear Goblins Mini P.E.K.K.A
Bats Minions Goblin Gang Guards Skeletons Spear Goblins Arrows
Arrows Minions Spear Goblins Bats Goblin Gang
Mini P.E.K.K.A Skeletons Bats Minions Goblin Gang Guards
Bats Arrows Minions Goblin Gang Mini P.E.K.K.A Guards
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Skeletons Bats Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Spear Goblins Bats Minions Goblin Gang Guards
Arrows Spear Goblins Bats Minions Guards
Mini P.E.K.K.A
Goblin Gang Spear Goblins Bats Arrows Minions Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Skeletons Spear Goblins
Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Guards Skeletons Spear Goblins Bats Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Bats
Skeletons Goblin Gang Mini P.E.K.K.A Guards
Arrows Skeletons Bats Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Guards Skeletons Spear Goblins Bats Minions
Mini P.E.K.K.A
Skeletons Spear Goblins Bats Minions Mini P.E.K.K.A
Skeletons Goblin Gang Guards
Bats Minions Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Skeletons Goblin Gang Guards
Goblin Gang Guards Skeletons Spear Goblins Bats Minions Mini P.E.K.K.A
Bats Arrows Minions Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows
Arrows Spear Goblins Bats Minions
Arrows
Arrows
Arrows
Bats Minions Goblin Gang Mini P.E.K.K.A Guards
Arrows
Arrows
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Minions
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Arrows
Bats Minions Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Bats Minions Goblin Gang Guards
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Bats Minions Goblin Gang Guards
Bats

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