My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Battle Ram Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Battle Ram Inferno Dragon
Giant Snowball
Skeletons Spear Goblins Bats Battle Ram Inferno Dragon
Zap
Skeletons Spear Goblins Bats Battle Ram Inferno Dragon
Barbarian Barrel
Skeletons Spear Goblins Battle Ram Electro Wizard
The Log
Skeletons Spear Goblins Battle Ram
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Bats
Royal Delivery
Skeletons Spear Goblins Bats Battle Ram Electro Wizard Inferno Dragon
Fireball
Battle Ram Electro Wizard Inferno Dragon
Poison
Spear Goblins Bats Electro Wizard
Lightning
Battle Ram Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Giant Snowball Fireball Battle Ram Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Giant Snowball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Giant Snowball Battle Ram Inferno Dragon
Bats
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Spear Goblins Fireball Electro Wizard
Fireball
Giant Snowball Battle Ram Electro Wizard
Battle Ram
Giant Snowball Spear Goblins Bats Fireball Electro Wizard
Electro Wizard
Giant Snowball Fireball Battle Ram
Inferno Dragon
Spear Goblins Bats

Defense Synergies 0 16

Skeletons
Spear Goblins Bats Giant Snowball Electro Wizard Inferno Dragon
Spear Goblins
Skeletons Bats Giant Snowball Electro Wizard Inferno Dragon
Bats
Skeletons Spear Goblins Giant Snowball Electro Wizard Inferno Dragon
Giant Snowball
Skeletons Spear Goblins Bats Electro Wizard Inferno Dragon
Fireball
Electro Wizard
Battle Ram
Electro Wizard
Skeletons Spear Goblins Bats Giant Snowball Fireball Inferno Dragon
Inferno Dragon
Skeletons Spear Goblins Bats Giant Snowball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Electro Wizard
Inferno Dragon Skeletons Bats Electro Wizard
Skeletons Bats Giant Snowball Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Bats Electro Wizard
Fireball
Fireball Skeletons Spear Goblins Bats Giant Snowball Electro Wizard
Bats Giant Snowball Electro Wizard Inferno Dragon Spear Goblins Fireball
Fireball Electro Wizard
Inferno Dragon Skeletons
Skeletons Spear Goblins Giant Snowball Electro Wizard
Bats Electro Wizard Skeletons Spear Goblins Giant Snowball Fireball
Inferno Dragon Spear Goblins Bats Giant Snowball Fireball Electro Wizard
Skeletons Bats Giant Snowball Fireball Electro Wizard
Fireball Bats Giant Snowball Electro Wizard
Inferno Dragon Electro Wizard
Giant Snowball Fireball Electro Wizard Inferno Dragon
Skeletons Bats Fireball Electro Wizard
Fireball Spear Goblins Bats Giant Snowball Electro Wizard
Giant Snowball Spear Goblins Bats Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Spear Goblins Bats Giant Snowball Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Giant Snowball Fireball Electro Wizard
Fireball Electro Wizard Giant Snowball Inferno Dragon
Skeletons Spear Goblins Bats Electro Wizard
Bats Fireball Electro Wizard
Skeletons Inferno Dragon
Fireball Skeletons Bats Giant Snowball Electro Wizard
Skeletons Spear Goblins Bats Fireball Electro Wizard
Inferno Dragon
Electro Wizard Skeletons Spear Goblins Bats Giant Snowball Fireball Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats
Giant Snowball Fireball Electro Wizard
Skeletons Fireball
Fireball
Electro Wizard Skeletons Spear Goblins Bats Fireball Inferno Dragon
Bats Giant Snowball Fireball Electro Wizard Inferno Dragon
Giant Snowball Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball Electro Wizard
Fireball
Fireball
Fireball Giant Snowball
Fireball Spear Goblins Bats Giant Snowball
Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Fireball Electro Wizard
Fireball Electro Wizard
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Spear Goblins Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Inferno Dragon
Fireball Giant Snowball Electro Wizard
Fireball Giant Snowball
Fireball
Bats Giant Snowball Fireball Electro Wizard
Electro Wizard Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball
Electro Wizard Spear Goblins Bats Fireball
Fireball Giant Snowball Electro Wizard
Fireball
Fireball Electro Wizard
Giant Snowball Fireball
Giant Snowball Fireball
Bats Giant Snowball Fireball Electro Wizard
Bats Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Electro Wizard
Inferno Dragon
Fireball

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