My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Fire Spirit Spear Goblins Cannon Musketeer Hog Rider
Zap
Skeletons Fire Spirit Spear Goblins Cannon
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Cannon Musketeer Valkyrie
The Log
Skeletons Fire Spirit Spear Goblins Cannon Musketeer Hog Rider
Earthquake
Skeletons Spear Goblins Cannon Hog Rider
Arrows
Skeletons Fire Spirit Spear Goblins
Royal Delivery
Skeletons Fire Spirit Spear Goblins Musketeer Valkyrie Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Spear Goblins Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins The Log Cannon Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Spear Goblins The Log

Attack Synergies 8 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider
Spear Goblins
Valkyrie Hog Rider
Cannon
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Fire Spirit Spear Goblins Musketeer Hog Rider
Hog Rider
Fire Spirit Spear Goblins Musketeer Valkyrie The Log
The Log
Hog Rider Musketeer

Defense Synergies 6 12

Skeletons
Cannon Musketeer Fire Spirit Spear Goblins The Log
Fire Spirit
Skeletons Spear Goblins Valkyrie The Log
Spear Goblins
Skeletons Fire Spirit Cannon Musketeer Valkyrie The Log
Cannon
Skeletons Musketeer The Log Spear Goblins Valkyrie
Musketeer
Skeletons Cannon Valkyrie The Log Spear Goblins
Valkyrie
Musketeer Fire Spirit Spear Goblins Cannon The Log
Hog Rider
The Log
Cannon Musketeer Skeletons Fire Spirit Spear Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Musketeer Valkyrie The Log
Skeletons Cannon Musketeer Valkyrie The Log
Cannon Skeletons Fire Spirit Musketeer Valkyrie
Cannon Skeletons Musketeer Valkyrie
Valkyrie The Log
The Log Skeletons Fire Spirit Spear Goblins Cannon Musketeer Valkyrie
Musketeer Fire Spirit Spear Goblins Cannon
Cannon Musketeer Valkyrie The Log
Cannon Skeletons Musketeer
Skeletons Fire Spirit Spear Goblins Cannon Musketeer Valkyrie
Valkyrie Skeletons Spear Goblins Cannon Musketeer The Log
Musketeer Spear Goblins
Cannon Skeletons Fire Spirit Musketeer Valkyrie The Log
Fire Spirit Valkyrie Cannon The Log
Cannon
Cannon The Log
Skeletons Cannon Musketeer Valkyrie
Fire Spirit Cannon Valkyrie Spear Goblins Musketeer The Log
Valkyrie The Log Fire Spirit Spear Goblins Cannon Musketeer
Cannon Musketeer
Valkyrie Fire Spirit Spear Goblins Cannon Musketeer The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins
Musketeer Valkyrie The Log
Skeletons Spear Goblins Musketeer Valkyrie The Log
Valkyrie Musketeer The Log
Skeletons Cannon Musketeer Valkyrie
Fire Spirit Skeletons Musketeer
Skeletons Spear Goblins Musketeer Valkyrie
Valkyrie
Skeletons Spear Goblins Valkyrie The Log
Skeletons Cannon Musketeer
Musketeer Valkyrie
Valkyrie The Log
Skeletons Cannon Valkyrie
Cannon Musketeer Valkyrie
Skeletons Spear Goblins Musketeer Valkyrie The Log
Valkyrie Cannon Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log
The Log
Musketeer Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Spear Goblins Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Musketeer
Musketeer Valkyrie The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Musketeer
Musketeer The Log
Spear Goblins Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer The Log
Fire Spirit Valkyrie The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Valkyrie
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer
Musketeer
Musketeer The Log
The Log
Fire Spirit Spear Goblins Musketeer
Fire Spirit Musketeer
The Log
Musketeer Valkyrie
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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