My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Goblin Giant Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Miner
Giant Snowball
Skeletons Spear Goblins Musketeer Miner
Zap
Skeletons Spear Goblins Goblin Giant
Barbarian Barrel
Skeletons Spear Goblins Musketeer Ice Wizard
The Log
Skeletons Spear Goblins Musketeer
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Musketeer Miner Ice Wizard
Fireball
Musketeer Ice Wizard
Poison
Spear Goblins Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Miner Ice Wizard Musketeer Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Goblin Giant Mega Knight
Musketeer
Goblin Giant The Log Miner Mega Knight
Goblin Giant
Spear Goblins Musketeer The Log Ice Wizard
The Log
Musketeer Goblin Giant Miner Mega Knight
Miner
Spear Goblins Musketeer The Log Mega Knight
Ice Wizard
Goblin Giant
Mega Knight
Spear Goblins Musketeer The Log Miner

Defense Synergies 2 16

Skeletons
Musketeer Spear Goblins The Log Ice Wizard
Spear Goblins
Skeletons Musketeer Goblin Giant The Log Ice Wizard Mega Knight
Musketeer
Skeletons The Log Spear Goblins Miner Mega Knight
Goblin Giant
Spear Goblins The Log
The Log
Musketeer Skeletons Spear Goblins Goblin Giant Miner Ice Wizard Mega Knight
Miner
Musketeer The Log Mega Knight
Ice Wizard
Skeletons Spear Goblins The Log Mega Knight
Mega Knight
Spear Goblins Musketeer The Log Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Goblin Giant The Log
Skeletons Musketeer The Log Ice Wizard Mega Knight
Mega Knight Skeletons Musketeer Ice Wizard
Skeletons Musketeer Ice Wizard Mega Knight
The Log Mega Knight
The Log Skeletons Spear Goblins Musketeer Ice Wizard Mega Knight
Musketeer Spear Goblins Ice Wizard
Musketeer Goblin Giant The Log Mega Knight
Skeletons Musketeer Ice Wizard
Skeletons Spear Goblins Musketeer Miner Ice Wizard Mega Knight
Ice Wizard Skeletons Spear Goblins Musketeer Goblin Giant The Log Mega Knight
Musketeer Spear Goblins Ice Wizard
Mega Knight Skeletons Musketeer The Log Ice Wizard
Mega Knight The Log
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Musketeer
Mega Knight Spear Goblins Musketeer The Log Ice Wizard
The Log Spear Goblins Musketeer Ice Wizard Mega Knight
Musketeer
Mega Knight Spear Goblins Musketeer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins
Musketeer The Log Miner Mega Knight
Mega Knight Skeletons Spear Goblins Musketeer Goblin Giant The Log
Mega Knight Musketeer Goblin Giant The Log
Skeletons Musketeer Goblin Giant Mega Knight
Skeletons Musketeer Goblin Giant Ice Wizard
Skeletons Spear Goblins Musketeer Goblin Giant Ice Wizard
Mega Knight Goblin Giant
Mega Knight Skeletons Spear Goblins The Log
Skeletons Musketeer Goblin Giant
Mega Knight Musketeer
Mega Knight Goblin Giant The Log
Mega Knight Skeletons Goblin Giant
Musketeer Mega Knight
Skeletons Spear Goblins Musketeer Goblin Giant The Log
Mega Knight Musketeer The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner Ice Wizard
Goblin Giant The Log Miner
Musketeer The Log
The Log Mega Knight
Spear Goblins Musketeer Goblin Giant Ice Wizard
Musketeer The Log
The Log Ice Wizard
The Log Miner
Musketeer
Miner Musketeer The Log
Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Spear Goblins Musketeer The Log
Musketeer The Log Mega Knight
Musketeer The Log Mega Knight
The Log Miner Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Ice Wizard Mega Knight
The Log Miner Musketeer Ice Wizard
Musketeer The Log Miner Mega Knight
Miner Musketeer The Log
Musketeer Ice Wizard
Musketeer
Musketeer The Log Miner Mega Knight
Mega Knight
The Log
Spear Goblins Musketeer
Musketeer Ice Wizard
The Log
Miner Musketeer Mega Knight
The Log Musketeer
Musketeer Mega Knight
Musketeer The Log
Musketeer
Musketeer Goblin Giant The Log Miner Mega Knight
Mega Knight

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