My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Tesla Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel Electro Dragon
Zap
Skeletons Bats Skeleton Barrel
Barbarian Barrel
Skeletons Skeleton Barrel Tesla
The Log
Skeletons Skeleton Barrel
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Skeleton Barrel
Royal Delivery
Skeletons Bats Skeleton Barrel Electro Dragon
Fireball
Skeleton Barrel Tesla Electro Dragon
Poison
Bats Skeleton Barrel Electro Dragon
Lightning
Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Skeleton Barrel Tesla Fireball Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Skeleton Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Fireball Mega Knight
Tesla
Fireball
Skeleton Barrel The Log Mega Knight
Electro Dragon
Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Bats Skeleton Barrel Fireball Electro Dragon The Log

Defense Synergies 3 12

Skeletons
Tesla Bats Electro Dragon The Log
Bats
Skeletons Tesla The Log Mega Knight
Skeleton Barrel
Fireball Mega Knight
Tesla
Skeletons The Log Bats Fireball
Fireball
The Log Skeleton Barrel Tesla Mega Knight
Electro Dragon
Skeletons The Log
The Log
Tesla Fireball Skeletons Bats Electro Dragon Mega Knight
Mega Knight
Bats Skeleton Barrel Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Fireball Electro Dragon The Log
Skeletons Bats Tesla Electro Dragon The Log Mega Knight
Tesla Mega Knight Skeletons Bats Electro Dragon
Tesla Skeletons Bats Electro Dragon Mega Knight
Fireball The Log Mega Knight
Fireball The Log Skeletons Bats Tesla Electro Dragon Mega Knight
Bats Tesla Fireball Electro Dragon
Skeleton Barrel Tesla Fireball Electro Dragon The Log Mega Knight
Tesla Skeletons
Skeletons Tesla Mega Knight
Bats Skeletons Tesla Fireball Electro Dragon The Log Mega Knight
Tesla Bats Fireball Electro Dragon
Tesla Mega Knight Skeletons Bats Fireball Electro Dragon The Log
Fireball Mega Knight Bats Tesla Electro Dragon The Log
Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Skeletons Bats Fireball Electro Dragon
Tesla Fireball Mega Knight Bats Electro Dragon The Log
The Log Bats Tesla Fireball Electro Dragon Mega Knight
Tesla
Mega Knight Bats Tesla Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Fireball
Fireball Skeleton Barrel Tesla Electro Dragon The Log Mega Knight
Mega Knight Skeletons Bats Electro Dragon The Log
Mega Knight Bats Tesla Fireball The Log
Skeletons Tesla Mega Knight
Fireball Skeletons Bats Skeleton Barrel Tesla Electro Dragon
Skeletons Bats Tesla Fireball
Mega Knight Tesla
Electro Dragon Mega Knight Skeletons Bats Fireball The Log
Skeletons Tesla
Mega Knight Bats Tesla Electro Dragon
Mega Knight Fireball The Log
Mega Knight Skeletons Tesla Fireball
Tesla Fireball Electro Dragon Mega Knight
Tesla Electro Dragon Skeletons Bats Fireball The Log
Bats Mega Knight Tesla Fireball Electro Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Electro Dragon The Log
Fireball Skeleton Barrel Electro Dragon The Log
Skeleton Barrel Fireball Electro Dragon The Log
Skeleton Barrel Fireball The Log
Fireball The Log Mega Knight
Fireball Bats Skeleton Barrel Electro Dragon
The Log
Fireball The Log Skeleton Barrel Electro Dragon
Fireball The Log Skeleton Barrel Electro Dragon
Bats Fireball Electro Dragon
Skeleton Barrel Fireball Electro Dragon The Log
Fireball Electro Dragon
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Electro Dragon The Log
Skeleton Barrel Fireball Electro Dragon The Log Mega Knight
Fireball
Bats
Skeleton Barrel Fireball Electro Dragon The Log Mega Knight
Skeleton Barrel Fireball Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Skeleton Barrel Fireball Electro Dragon The Log
The Log Fireball Electro Dragon Mega Knight
Fireball The Log Skeleton Barrel Electro Dragon
Fireball Skeleton Barrel Electro Dragon The Log Mega Knight
Fireball Skeleton Barrel The Log
Bats Fireball Electro Dragon
Electro Dragon Bats Skeleton Barrel Fireball
Fireball
Fireball Electro Dragon The Log Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball The Log
Skeleton Barrel Bats Fireball Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Electro Dragon Mega Knight
The Log Skeleton Barrel Fireball Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Bats Fireball The Log
Bats Fireball Electro Dragon
Electro Dragon Skeleton Barrel Fireball The Log Mega Knight

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